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Shaden Ahmad Masadeh; Nahla El-Haggar – Education and Information Technologies, 2024
IoT is among the most recent innovation that is increasingly growing and being implemented in different areas like higher educational institutions. IoT supports faculty members and students in a dynamic learning environment and influences their collaboration and communication. This innovation has created new excitement and challenges for higher…
Descriptors: Foreign Countries, Higher Education, Internet, Technological Advancement
Dana B. Almesh; Aimankul A. Meirmanova – Journal of University Teaching and Learning Practice, 2023
The relevance of the study is to explore how visual modelling in education can enhance the process of understanding and retention of information in the context of globalization and increasing feasibility of multimedia content. The purpose of the study was to find ways to improve the methods of teaching chemistry to students using modern…
Descriptors: Undergraduate Students, Teaching Methods, Educational Technology, Multimedia Instruction
Kanokrat Jirasatjanukul; Nuttakan Pakprod; Prueksa Dokkulab; Apatcha Changkwanyeun; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2023
This research examined the process of creating educational innovations through cloud-based constructivism and connectivism learning for undergraduates. The objectives were as follows: (1) To examine the cloud-based constructivism and connectivism learning model's roles in helping undergraduates create educational innovations; and (2) To evaluate…
Descriptors: Educational Innovation, Internet, Computers, Information Technology
Ginger Killian; Todd McClure; Scott Smith – Marketing Education Review, 2024
As industry demands students with a greater technical skillset, experiential learning projects are more critical than ever in developing required technical expertise. Employing a value co-creation model at a midwestern university, the authors implemented a project to develop students' digital marketing skills, secure certifications in digital…
Descriptors: Experiential Learning, Student Projects, Cooperative Learning, Partnerships in Education
Fatma Alzahraa Abdelsalam Elkhamisy; Asmaa Fady Sharif – Interactive Learning Environments, 2024
Basic medical sciences education is characterized by the provision of large amounts of theoretical information that leaves little opportunity for promoting student creativity or motivation. In response, the authors investigated meme-related project-based learning (PBL). Memes are humorous media that are widely exchanged online. 1477 students were…
Descriptors: Active Learning, Student Projects, Visual Aids, Internet
Manman Dai; Wenbao Qi; Xiyue Chen; Ming Liao – Journal of Biological Education, 2024
To explore and explain teaching and learnign issues in a current veterinary infectious disease course, the author proposed the concept of blended learning with a BOPPPS (bridge-in, objective, pre-test, participation learning, post-test, and summary) teaching model (BL-BOPPPS) based on the background of 'Internet plus education'. The study put…
Descriptors: Blended Learning, Veterinary Medicine, Diseases, Teaching Methods
Ruiz, Sofía; Hernández, Santiago; García, Alicia; Chacón, Jesús – Research-publishing.net, 2021
In the digital era, where everything seems to move at the speed of light, unfortunately certain regions and countries are limited by economic, political, social, or cultural circumstances, as is the case for Venezuela. New technologies are particularly fundamental in the educational field, and every day Venezuelan students need to deal with the…
Descriptors: Educational Innovation, Internet, Access to Education, Online Courses
Ayebi-Arthur, Kofi; Acheaw Owusu, Kofi – E-Learning and Digital Media, 2020
An effective classroom is where there are various forms of interactions: student-student and teacher-student. Unfortunately, most of the interactions that go on in our lecture theatres are minimal. This paper reports an innovative method of engaging students through the use of an Audience Response System (ARS) in a university course. The ARS was…
Descriptors: Foreign Countries, Developing Nations, Audience Response Systems, Educational Benefits
Durak, Gürhan; Cankaya, Serkan; Yünkül, Eyup; Taylan, Ufuk; Erten, Emine; Akpinar, Sükran – Online Submission, 2017
The purpose of this study was to investigate the influence of a game called Wild Web Woods (WWW) designed by the European Council for safe Internet use on secondary school students' safe Internet use. In line with this purpose, for the purpose of determining the students' awareness of safe Internet use, a total of 504 students from different…
Descriptors: Computer Games, Secondary School Students, Foreign Countries, Questionnaires
Affeldt, Fiona; Eilks, Ingo – School Science Review, 2018
Social media are a highly visible factor in the daily lives of our students. Why should teachers not take advantage of this and develop teaching and learning materials that use the designs found in such media to contextualise science learning? This article suggests some ideas for creating lab instructions using social media design as an innovative…
Descriptors: Internet, Social Media, Instructional Design, Science Instruction
Whittaker, Elizabeth; Kowalski, Robin M. – Journal of School Violence, 2015
Recent years have witnessed a surge of research on cyberbullying. In this article, three studies examined prevalence rates of cyberbullying among college-age students, venues through which cyberbullying occurs, with a particular focus on social media, and perceptions of cyberbullying as a function of features of the target (e.g., peer, celebrity,…
Descriptors: Internet, Bullying, Social Networks, Victims
Aharony, Noa; Shonfeld, Miri – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
This study seeks to explore what factors influence students' ICT use and web technology competence. The objectives of this study are the following: (a) To what extent do certain elements of Rogers' (2003) Diffusion of Innovations Theory (DOI) explain students' ICT use, (b) To what extent do personality characteristics derived from the Big Five…
Descriptors: Educational Technology, Technology Uses in Education, Internet, Personality Traits
Charlebois, Conner; Hentschel, Nicholas; Frydenberg, Mark – Information Systems Education Journal, 2014
The Computer Information Systems Learning and Technology Sandbox (CIS Sandbox) opened as a collaborative learning lab during the fall 2011 semester at a New England business university. The facility employs 24 student workers, who, in addition to providing core tutoring services, are encouraged to explore new technologies and take on special…
Descriptors: Entrepreneurship, Business Schools, Information Systems, Information Science Education
Project Tomorrow, 2014
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. With this year's national report on the views of 325,279 K-12 students representing over 9,000 schools and 2,700 districts nationwide, the focus is on getting beyond the anecdotally-driven…
Descriptors: Electronic Learning, Elementary School Students, Secondary School Students, Computer Uses in Education
Haynes, Charles C. – Social Education, 2013
An innovative program for schools that promotes respect and understanding between major religions enables students to engage with peers around the world via videoconferencing. Using videoconferencing and online community, "Face to Faith" enabled students from across the globe to learn from, with, and about one another. In the 2013-2014…
Descriptors: Peace, Teaching Methods, Workshops, Student Attitudes