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Zhong, Lin; Xie, Yufei; Xu, Luqiang – Education and Information Technologies, 2023
The personalization feature has been implemented in various ways in educational games but the effectiveness of personalization feature on students' engagement was mixed in literature. Culture might be one possible reason but has been seldom explored in previous studies. This study filled in this gap by investigating the impact of the…
Descriptors: Role Playing, Educational Games, Learner Engagement, Gender Differences
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Lindsley, Josephine Grant; Harris, Johari; Kruger, Ann Cale; Meyers, Joel P. – Journal for Specialists in Group Work, 2019
A qualitative exploratory study examined African American 7th graders' talk about peer sexual harassment (N = 21). A thematic analysis of single-gender discussion groups demonstrated that while students held misconceptions about sexual harassment, they were fluent in the cultural norms that expect boys to push sexual boundaries and girls to…
Descriptors: Grade 7, African American Students, Student Attitudes, Sexual Harassment
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Calvo-Morata, Antonio; Rotaru, Dan Cristian; Alonso-Fernandez, Cristina; Freire-Moran, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2020
Bullying is a serious social problem at schools, very prevalent independently of culture and country, and particularly acute for teenagers. With the irruption of always-on communications technology, the problem, now termed cyberbullying, is no longer restricted to school premises and hours. There are many different approaches to address…
Descriptors: Educational Games, Bullying, Computer Mediated Communication, Learning Analytics
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Rendahl, Jenny; Korp, Peter; Ekström, Marianne Pipping; Berg, Christina – Health Education, 2018
Purpose: The purpose of this paper is to explore and elucidate adolescents' reasoning about risks related to food and eating. Design/methodology/approach: Boys and girls aged 15-16 years participated in a focus group interview with role-playing as a stimulus for discussion and reflection. In all, 31 participants took part, divided into five…
Descriptors: Human Body, Self Concept, Food, Focus Groups
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Edwards, Kirsten T. – Curriculum Inquiry, 2020
While university-based study abroad programs have become a core component of multicultural education, I argue that in many ways the dominant model of study abroad is rooted in a white masculinist episteme predicated on anthropological consumption of the "Other" without, and largely opposed to, meaningful examinations of the self. The…
Descriptors: Intervention, Study Abroad, Multicultural Education, Self Concept
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Patterson, Jennifer – Research-publishing.net, 2013
This chapter examines a specific aspect of digital media use, namely the viewing of violent content amongst a male adolescent cohort aged 15-17 years. It is a qualitative study that examines the online practices of fourteen male adolescents, with particular emphasis placed on their understanding of violence. The participants offer the researcher…
Descriptors: Violence, Masculinity, Video Games, Content Analysis
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Giovanello, Sean P.; Kirk, Jason A.; Kromer, Mileah K. – Journal of Political Science Education, 2013
An emerging assumption in undergraduate political science education is that role-playing simulations are an effective teaching tool. While previous studies have addressed the pedagogical advantages of simulations as compared to more traditional teaching techniques, less attention has been paid to student perceptions of these simulations. This…
Descriptors: Role Playing, Political Science, Undergraduate Students, Student Attitudes
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Marini, Irmo; Wang, Xiaohui; Etzbach, Colleen A.; Del Castillo, Alinka – Rehabilitation Counseling Bulletin, 2013
Student attitudes toward having a relationship with a wheelchair user were explored. Participants initially selected one of six opposite gender head shots and subsequently viewed their selection's whole body photograph in a wheelchair along with reading a short biography. Primarily undergraduate Hispanic and Caucasian students (N = 810) were…
Descriptors: Assistive Technology, Personality Traits, Student Attitudes, Interpersonal Relationship
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Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics
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Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum