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Oliver, Carol H.; And Others – American Journal of Pharmaceutical Education, 1995
An active learning simulation game designed to increase pharmacy students' awareness of the physical, psychological, and financial difficulties of the ambulatory elderly in handling their medication is described. Questionnaires before and after the game, including a semantic differential tool, indicate that the program is successful in increasing…
Descriptors: Attitude Change, Classroom Techniques, Drug Therapy, Experiential Learning