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Xue Zhang; Chao Qin; Yanjia Liu; Haipeng Wan – ACM Transactions on Computing Education, 2024
Pair programming is an effective instructional format in programming education for adolescents. Within pair programming, three potential gender combinations may arise: Boy-Boy (BB), Girl-Girl (GG), and Boy-Girl (BG). This study explores the impact of different gender pairings on the programming self-efficacy and collaborative attitudes of…
Descriptors: Programming, Gender Differences, Cooperative Learning, Self Efficacy
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Müge Özkanbas; Özgecan Tastan Kirik – Journal of Educational Research, 2023
This study aims to better understand Process-Oriented Guided Inquiry Learning (POGIL) in middle school science teaching by revealing the perceptions of sixth-grade students in a public school in Turkey about POGIL. In the research conducted as a case study, the data were collected through interviews with 12 students who were taught the Particle…
Descriptors: Middle School Students, Reflection, Teaching Methods, Inquiry
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Filiz Avci – Journal of Computer Assisted Learning, 2024
Background Study: Developments in science and technology, have created a need for technology-supported learning environments. Robotics is a technology widely used in science education. Collaborative learning is one of the methods used in education based on the constructivist approach. Using robotic and cooperative learning together is a new and…
Descriptors: Robotics, Teaching Methods, Academic Achievement, 21st Century Skills
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Uçak, Esra; Usta, Sibel – International Journal of Curriculum and Instruction, 2023
QR codes are now encountered in many areas of life. QR codes have started to be used in education as well, serving as a bridge between today's world and the digital world. In the current study, it is aimed to reveal the opinions of students and parents about the use of QR codes, which are rapidly becoming widespread in our daily life, in…
Descriptors: Student Attitudes, Parent Attitudes, Technology Uses in Education, Electronic Learning
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Jesús Ribosa; David Duran – Research in Science & Technological Education, 2024
Background: Given the scarce but promising practice of educational interventions based on the creation of teaching materials by students, Bikos Project has been designed. Purpose: This article presents and assesses Bikos Project. Pairs of students cooperatively create video tutorials from questions that arise from their scientific curiosity. Four…
Descriptors: Video Technology, Science Instruction, Intervention, Instructional Materials
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Evangelio, Carlos; González-Víllora, Sixto; Fernandez-Rio, Javier; Peiró-Velert, Carmen – Sport, Education and Society, 2022
The goal of the present study was to explore Primary Education students' views on their involvement in a three pedagogical models' hybridization (Health-Based Physical Education, Cooperative Learning and Sport Education) based on their common features, links and frameworks (e.g. the influence of the models in the students' basic psychological…
Descriptors: Health Education, Physical Education, Cooperative Learning, Athletics
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Reid-Griffin, Angelia; Sterrett, William; Stanback, Amatullah – Journal of Classroom Interaction, 2020
The practices of Project-Based Learning (PjBL) are known to be widespread and effective in both K-12 and higher education settings. There is still little research on how it can provide a community of engagement for middle school learners. This paper reports how engaging middle school learners in PjBL tasks influences the students' perceptions and…
Descriptors: Active Learning, Student Projects, Learner Engagement, Middle School Students
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Baek, Youngkyun; Touati, Achraf – Journal of Educational Computing Research, 2020
This article reports an empirical study that explores gender differences in both cooperative and collaborative social gaming in relation to achievements and attitudes. Another aim was to compare students' game attitudes, feelings toward group work, and achievements in cooperative versus collaborative digital game-based learning environments. One…
Descriptors: Foreign Countries, Elementary School Students, Games, Play
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Porat, Erez; Shamir-Inbal, Tamar; Blau, Ina – Journal of Computer Assisted Learning, 2023
Introduction: Virtual worlds (VWs) are immersive three-dimensional environments, accessible simultaneously to multiple users, and described as shared, simulated spaces, whose inhabitants represented as avatars. VWs enable freedom of expression. Using VWs in educational contexts requires a shift from teacher-centered instruction to facilitation of…
Descriptors: Teaching Methods, Computer Simulation, Elementary Secondary Education, Student Attitudes
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Manesis, Nikolaos; Chatzidaki, Natasha; Gialamas, Marios – Journal of Education and Learning (EduLearn), 2022
Bullying among school children is a complex problem that requires a multifaceted approach. De Bono's six thinking hats technique can help effectively approach the issue of bullying. The innovation of this scenario lies in the fact that it uses De Bono's technique to deal with bullying at school. In this way, students can gain a holistic knowledge…
Descriptors: Bullying, Antisocial Behavior, Student Behavior, Grade 6
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Anthi Karatrantou; Vassiliki Giannoula; Chris Panagiotakopoulos; George Nikolaou – International Society for Technology, Education, and Science, 2023
The paper presents an attempt made to use the Arduino platform and the Scratch for Arduino (S4A) environment for the implementation of an educational project for 6th grade primary school students in a classroom attended by refugee, immigrants, and indigenous students. The aim was to investigate the opportunity to use educational robotics as tools…
Descriptors: Refugees, Robotics, Elementary School Students, Worksheets
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Herro, Danielle; Quigley, Cassie; Plank, Holly; Abimbade, Oluwadara – Journal of Educational Research, 2021
We examine elementary and middle school students social interactions while engaged in making activities designed to promote computational thinking (CT). Participants include 52 students in grades five, six, seven and eight working in 17 different groups in three different schools in the Northeast. Students solved CT challenges introduced by their…
Descriptors: Peer Relationship, Interaction, Social Behavior, Learning Activities
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Pürbudak, Aysegül; Usta, Ertugrul – Participatory Educational Research, 2021
The aim of this research is to determine the learning styles of Web 2.0 based collaborative group activities; to examine the effects on academic achievement, online cooperative learning attitude level, computer thinking skill level. The research was carried out with a quantitative method and a pretest-posttest control group quasi-experimental…
Descriptors: Group Activities, Cooperative Learning, Electronic Learning, Cognitive Style
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Kopinska, Marta; Azkarai, Agurtzane – Studies in Second Language Learning and Teaching, 2020
Motivation has been widely considered one of the most influential variables in the field of second language learning. Motivation may vary throughout the years, even within the duration of a single language class, and this might occur due to different factors, such as the choice of tasks or the activity type (i.e., collaborative or individual).…
Descriptors: Learning Motivation, Second Language Learning, English (Second Language), Second Language Instruction
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Murphy, Carol; Calder, Nigel; Mansour, Nasser; Abu-Tineh, Abdullah – International Electronic Journal of Mathematics Education, 2020
There is a need to investigate didactic strategies that can enhance engagement in science and mathematics education. This paper reports on the introduction of WebQuests, as part of collaborative inquiry, to enhance students' engagement in their mathematics lessons in Qatar. We present interview data gathered from eight student focus groups (grades…
Descriptors: Inquiry, Web Based Instruction, Mathematics Instruction, Grade 5
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