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Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Institute, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Middle School Students, Technology Uses in Education, Educational Technology, Computer Mediated Communication
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Jamain, Ririanti Rachmayanie; Putro, Hendro Yulius Suryo; Sadewa, Muhammad Indra – Online Submission, 2022
During the COVID-19 pandemic, lecture activities in the Guidance and Counseling study program were transferred to online media through the e-learning platform of the Integrated Lambung Mangkurat University Information System (SIMARI). This study aims to produce collaborative digital modules through the zedemy platform used in lectures in the…
Descriptors: Learner Engagement, Electronic Learning, Educational Technology, Learning Management Systems
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Fernández-Río, Javier; Suarez, Carlos – Physical Education and Sport Pedagogy, 2016
Background: Adventure education is an instructional model where students participate in adventurous activities to acquire physical, cognitive, and affective skills. It also has strong connections with cooperative learning. Parkour is a fast-growing sport practiced by thousands of youngsters all over the world. The media does not portray it as an…
Descriptors: Feasibility Studies, Student Attitudes, Elementary School Students, Adventure Education
Askov, Eunice; Simpson, Mary – 2001
The possibility of creating an appropriate online learning environment for distance adult students was examined in a study of 22 Pennsylvania State University (Penn State) students' attitudes regarding the online version of a course offered as part of Penn State's masters of education program. The students completed surveys before, during, and…
Descriptors: Adult Learning, Adult Students, Comparative Analysis, Computer Uses in Education