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Chao, Cheng-Min; Yu, Tai-Kuei; Yu, Tai-Yi – International Journal of Sustainability in Higher Education, 2023
Purpose: The purpose of this study is to develop and empirically test a model that can predict factors affecting student recycling behavior. The theoretical model was based on motivation, place attachment, environmental concern and interpersonal altruism. Design/methodology/approach: A cross-sectional study was conducted with college students in…
Descriptors: Recycling, Student Behavior, College Students, Altruism
Ting-Huan Lin; Xian-Rui Yin; Cheng-Hong Liu – Educational Psychology, 2024
This study explored the relationship between fear of missing out (FOMO) and student engagement, examined the mediating role of social media engagement, and determined whether action control strategies moderated this relationship. We recruited 400 Taiwanese college students, collecting data on FOMO, student engagement, social media engagement, and…
Descriptors: Learner Engagement, Social Media, Mass Media Role, Anxiety
Uanhoro, James; Young, Shelley Shwu-Ching – Education Sciences, 2022
Badges in education are an increasingly popular phenomenon, and a variety of questions exists as to the abilities and effectiveness of badges. In this study, the effect of digital badges within a Moodle-based online homework system was studied for an undergraduate general physics course at a large research-based university in northeast Taiwan. One…
Descriptors: Recognition (Achievement), Credentials, Homework, Undergraduate Students
Yu-Cheng Lin; Huei-Tse Hou – Interactive Learning Environments, 2024
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and…
Descriptors: Instructional Effectiveness, Scaffolding (Teaching Technique), Computer Simulation, Educational Technology
Meng-Ting Lo – British Journal of Educational Psychology, 2024
Background: The motivation and emotions of students are context dependent. There are specific moments when students may find their coursework more or less motivating, resulting in stronger or milder emotional responses. Identifying factors directly controllable by teachers empowers them to effectively address challenging situations characterized…
Descriptors: College Students, Student Motivation, Personal Autonomy, Educational Environment
Hsu, Yawen; Chi, Yi-hsuan – Psychology in the Schools, 2022
The purpose of this study is to understand the differences in the academic motivation of students majoring in physical education (PE), fine arts, music, and other disciplines, and the effect of academic motivation on major satisfaction and regret. A total of 898 valid questionnaires were collected from students at five universities in Taiwan,…
Descriptors: Majors (Students), Student Satisfaction, Physical Education, Art Education
Wu, Ting-Ting; Sung, Tien-Wen – Interactive Learning Environments, 2023
Social science education aims to enable people to acquire the knowledge and abilities necessary to lead a normal social life. However, social science is often neglected in basic education compared with languages and mathematics, thus affecting students' learning motivation and achievements. In this study, a digital game-based review system was…
Descriptors: Game Based Learning, Outcomes of Education, Elementary School Students, Social Sciences
Pan Qi; Nurul Farhana Binti Jumaat; Hassan Abuhassna; Li Ting – Contemporary Educational Technology, 2024
This systematic literature review aims to offer an in-depth analysis of the existing research landscape regarding the application of the flipped classroom approach within the domain of language learning. The investigators methodically selected and analyzed 57 papers from 656 documents using a systematic and rigorous approach to literature…
Descriptors: Flipped Classroom, Second Language Learning, Student Attitudes, Language Proficiency
Li-Chen Cheng; Wei Li; Judy C. R. Tseng – Interactive Learning Environments, 2023
Programming ability is the core ability of this era and can be obtained and improved through practice. In this paper, an Automated Programming Assessment system based on Mastery learning and Peer competition (APAMP) was proposed and developed. APAMP allows students to practice repeatedly by providing immediate feedback after their programs are…
Descriptors: High School Freshmen, High School Seniors, Programming Languages, Foreign Countries
Nguyen, Hoai Than; Tang, Chia Wei – International Review of Research in Open and Distributed Learning, 2022
This study proposes a new model for integrating the protection motivation theory (PMT) with the technology acceptance model (TAM) to explore factors affecting students' intention to attend e-learning courses during the COVID-19 pandemic. A total of 432 valid responses to an online questionnaire were received from freshmen students studying in…
Descriptors: College Freshmen, COVID-19, Pandemics, Educational Technology
J. E. Tait; L. A. Alexander; E. I. Hancock; J. Bisset – European Journal of Engineering Education, 2024
Engineering students enter a challenging sector in higher education and are potentially at risk of poor mental health and or mental wellbeing and less likely to seek help when experiencing poor mental health or wellbeing. We carried out a scoping review using Joanna Briggs Institute scoping review methodology. Ten databases were searched over a…
Descriptors: Engineering Education, College Students, At Risk Students, Mental Health
Kuo-Zheng Feng – Higher Education Evaluation and Development, 2024
Purpose: This study intended to bridge this gap by investigating the perspectives of international students regarding Taiwan's bilingual education policy and its impact on their willingness to enroll in graduate programs in Taiwan. Additionally, the comparisons among international students from diverse backgrounds were examined.…
Descriptors: Foreign Countries, Bilingualism, Educational Policy, Graduate Students
Chien-Huey Sophie Chang; Ching-Yi Chen; Chih-Chen Kuo; Huei-Tse Hou – Educational Technology & Society, 2024
This study aimed to use a game-based learning (GBL) module with multi-scaffolding and mobile technology for high school students with mild intellectual disabilities (MID) to assist them in learning career education knowledge. This study used a quasi-experimental method to investigate the participants' learning effectiveness, motivation, flow…
Descriptors: Game Based Learning, Vocational Education, High School Students, Mild Intellectual Disability
Hwang, Gwo-Jen; Chang, Ching-Yi – Interactive Learning Environments, 2023
Training nursing students to make correct decisions when facing various nursing cases is an important and challenging objective. In the Objective Structured Clinical Examination (OSCE) program for nursing students, the educational aim is not only nursing skills, but also critical thinking for making correct decisions and treatments. In this study,…
Descriptors: Foreign Countries, Nursing Students, Nursing Education, Game Based Learning
Lin, Yu-Ju; Wang, Hung-chun – Innovation in Language Learning and Teaching, 2023
This study was conducted to explore the effects of an augmented-reality (AR) creative project on English L2 learners' perceptions of creativity, as well as to investigate how to stimulate students' learning motivation. The AR project was developed and integrated into the course syllabus of a university English class, and 39 Taiwanese freshmen…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, College Students