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Bertoni, Alessandro – Education Sciences, 2019
Students engaged in systems engineering education typically lack experience and understanding of the multidisciplinary complexity of systems engineering projects. Consequently, students struggle to understand the value, rationale, and usefulness of established systems engineering methods, often perceiving them as banal or trivial. The paper…
Descriptors: Role Playing, Engineering Education, Instructional Effectiveness, Graduate Students
Bossér, Ulrika; Lindahl, Mats Gunnar – EURASIA Journal of Mathematics, Science and Technology Education, 2020
Student-active science teaching that includes interactions among students is suggested to support students' reasoning skills. However, little is known about what are the beneficial modes of interaction to support learning. In the present study, we investigated how different types of classroom discussion on socioscientific issues can encourage…
Descriptors: Student Attitudes, Secondary School Students, Public Schools, Adolescents
Rendahl, Jenny; Korp, Peter; Ekström, Marianne Pipping; Berg, Christina – Health Education, 2018
Purpose: The purpose of this paper is to explore and elucidate adolescents' reasoning about risks related to food and eating. Design/methodology/approach: Boys and girls aged 15-16 years participated in a focus group interview with role-playing as a stimulus for discussion and reflection. In all, 31 participants took part, divided into five…
Descriptors: Human Body, Self Concept, Food, Focus Groups
Sauro, Shannon; Sundmark, Bjorn – ReCALL, 2019
This paper critically examines the integration of online fanfiction practices into an advanced university English language classroom. The fanfiction project, The Blogging Hobbit, was carried out as part of a course in the teacher education program at a Swedish university for students who were specializing in teaching English at the secondary…
Descriptors: Advanced Courses, Second Language Learning, Second Language Instruction, Cartoons
Sajeev, A. S. M.; Crnkovic, Ivica – IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
Hiding critical information has resulted in disastrous failures of some major software projects. This paper investigates, using a subset of Keil's test, how graduates (70% of them with work experience) from different cultural backgrounds who are enrolled in a postgraduate course on global software development would handle negative information that…
Descriptors: Foreign Countries, Masters Programs, Industrial Psychology, Technical Occupations
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics