Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 10 |
Since 2016 (last 10 years) | 13 |
Since 2006 (last 20 years) | 18 |
Descriptor
Source
Author
Alias, Norlidah | 1 |
Balakrishnan, B. | 1 |
Chan, Suet Fong | 1 |
Chen, Chwen Jen | 1 |
Choo, Chee-Yan | 1 |
Damio, Siti Maftuhah | 1 |
DeWitt, Dorothy | 1 |
Dewi Amat Sapuan | 1 |
Dewitt, Dorothy | 1 |
Goh, Bey-Hing | 1 |
Halili, Siti Hajar | 1 |
More ▼ |
Publication Type
Journal Articles | 15 |
Reports - Research | 14 |
Tests/Questionnaires | 3 |
Collected Works - Proceedings | 2 |
Reports - Descriptive | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 14 |
Postsecondary Education | 14 |
Secondary Education | 4 |
Elementary Education | 3 |
Intermediate Grades | 3 |
Adult Education | 2 |
Grade 4 | 2 |
Grade 5 | 2 |
High Schools | 2 |
Middle Schools | 2 |
Early Childhood Education | 1 |
More ▼ |
Audience
Location
Malaysia | 18 |
Australia | 1 |
Czech Republic | 1 |
Latvia | 1 |
South Africa | 1 |
South Korea (Seoul) | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Exploring Simulation for Immersive Learning Experiences in the Digital, Open, and Distance Classroom
Dewi Amat Sapuan; Josephine Ie Lyn Chan – Journal of Learning for Development, 2024
Simulation-based learning has the potential to foster a transformative learning culture within the Open and Distance Learning (ODL) environment. This report is based on a research project, integrating a simulation into a digital ODL classroom, conducted in Wawasan Open University, an ODL university in Malaysia. The report highlights how a…
Descriptors: Computer Simulation, Educational Technology, Distance Education, College Students
Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
Nordin, Noradila; Nordin, Nur Rasyidah Mohd.; Omar, Wafa – Asian Journal of University Education, 2022
The use of technology in education is believed to enhance students' learning experience. Technology such as Augmented Reality (AR) is increasingly used in the classroom through the use of gamification. This study aims to examine students' experience in using a board game with web-based Augmented Reality named REV-OPOLY in their learning.…
Descriptors: Educational Games, Electronic Learning, Computer Simulation, Undergraduate Students
Pei, Ng Mun; Alias, Norlidah; Dewitt, Dorothy – Malaysian Online Journal of Educational Sciences, 2023
Virtual reality has been found of great potential to develop intercultural communicative competence and as an effective tool to incorporate intercultural learning principles into engaging lessons in second language education. In this study, Intercultural Communicative Competence Virtual Reality (IC2VR) is a module that employs VR technology to…
Descriptors: Elementary School Students, Student Attitudes, Computer Simulation, Intercultural Communication
Halili, Siti Hajar; Mohsin, Norharyanti; Razak, Rafiza Abdul – International Journal of Web-Based Learning and Teaching Technologies, 2021
This study aimed at identifying students' perception in terms of motivation, learning and engagement in using mobile flipped classroom approach based on Kolb's Learning Cycle (1984). This quantitative study was conducted using a questionnaire to collect the data. The collected data was analyzed using descriptive analysis (percentage, means and…
Descriptors: Student Attitudes, Flipped Classroom, Handheld Devices, Cognitive Style
Regania Pasca Rassy; Nur Azlina Mohamed Mokmin – International Society for Technology, Education, and Science, 2023
In this century, Augmented Reality (AR) is a "reality" technology that has begun to be integrated into the school curriculum and subjects. As one of the learning strategies, the goal is to help increase student learning motivation, the effectiveness of learning activities, and much more. Unfortunately, only a few studies incorporate AR…
Descriptors: Learning Disabilities, Students with Disabilities, Physical Education, Technology Uses in Education
Mokmin, Nur Azlina Mohamed; Ridzua, Nurul Nabilah Izzati Binti – IAFOR Journal of Education, 2022
Physical education (PE) is a compulsory subject in schools that is vital to ensure students stay healthy and fit. It is widely agreed that everyone should have access to education, regardless of physical limitations. However, there is an ongoing debate on how PE has been taught and used to benefit students with learning disabilities (SLD). SLDs…
Descriptors: Foreign Countries, Physical Education, Students with Disabilities, Learning Disabilities
DeWitt, Dorothy; Chan, Suet Fong; Loban, Rhett – Educational Technology Research and Development, 2022
Intercultural communicative competence (ICC) is the ability to interact and communicate appropriately with people from different cultures. The lack of ICC among non-native speakers has resulted in misunderstandings during interactions. Although Malaysia is a multicultural country, there has not been much emphasis in developing ICC in the…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Cultural Awareness
Yap, Wei Hsum; Teoh, Ming Li; Tang, Yin Quan; Goh, Bey-Hing – Biochemistry and Molecular Biology Education, 2021
This study presents an evaluation of integrating virtual laboratory simulations in assessment design of a biotechnology course at Taylor's University in Malaysia before, during and post-COVID recovery phases. The purpose was to investigate how virtual laboratory simulations were integrated as part of the assessments of a practical-embedded…
Descriptors: Virtual Classrooms, Computer Simulation, COVID-19, Pandemics
Choo, Chee-Yan; Rahim, Aisyah Saad Abdul – Asian Journal of University Education, 2021
The COVID-19 Movement Control Order imposed by the government converted the delivery of lessons to online learning in the education sector. Pharmaceutical chemistry is a core subject for pharmacy students and first-year students were taught the elucidation of the absolute configuration of active pharmaceutical ingredients (API). The objective of…
Descriptors: Foreign Countries, Pharmaceutical Education, Medical Students, Student Attitudes
Nizar, Nur Nabihah Mohd; Rahmat, Mohd Khairezan; Maaruf, Siti Zuraida; Damio, Siti Maftuhah – Asian Journal of University Education, 2019
Augmented reality (AR) is one type of learning process that can be applied through mobile learning known as mobile augmented reality. AR offers an innovative learning space through an active interaction of superimposing digital contents into the real context to enhance learning experiences. Previous studies have found that AR in education is able…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Telecommunications
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Balakrishnan, B.; Woods, P. C. – European Journal of Engineering Education, 2013
Over the years, rapid development in computer technology has engendered simulation-based laboratory (lab) in addition to the traditional hands-on (physical) lab. Many higher education institutions adopt simulation lab, replacing some existing physical lab experiments. The creation of new systems for conducting engineering lab activities has raised…
Descriptors: Engineering Education, Laboratory Experiments, Student Experience, Student Surveys
Liew, Tze Wei; Tan, Su-Mae; Jayothisa, Chandrika – Educational Technology & Society, 2013
The present study examined the impact of peer-like and expert-like agent stereotypes, as operationalized by agent's image and voice, on learners' agent perceptions, task-related attitudes, and learning achievement. 56 university freshmen (23 males and 33 females) interacted with either the peer-like agent (female college student) or the…
Descriptors: Foreign Countries, College Freshmen, Student Attitudes, Academic Achievement
Chen, Chwen Jen; Teh, Chee Siong – Australasian Journal of Educational Technology, 2013
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired learning outcomes, careful consideration in the design of instruction for VR learning is crucial. In line with this concern, previous work proposed an instructional design model that prescribes instructional methods to guide the design of VR-based…
Descriptors: Foreign Countries, Undergraduate Students, Instructional Design, Models
Previous Page | Next Page ยป
Pages: 1 | 2