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Alrehaili, Enas Abdulrahman; Al Osman, Hussein – Interactive Learning Environments, 2022
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees.…
Descriptors: Computer Simulation, Game Based Learning, Role Playing, Program Effectiveness
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Almonte, Richard; McAfee, Heather; Snell, Ted; Ahmed, Ahsan – Community College Journal of Research and Practice, 2023
In 2013, an urban college developed a mandatory soft skills course. Unique among postsecondary institutions, the course has been running since fall 2015. Research has now been conducted into the effectiveness of the course. A mixed-methods research study collected primary data and a literature review of the pertinent secondary data. Data sets…
Descriptors: Instructional Effectiveness, Mass Instruction, Soft Skills, Intervention
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Allemang, Brooke; Dimitropoulos, Gina; Collins, Tara; Gill, Priyanka; Fulton, Amy; McLaughlin, Anne-Marie; Ayala, Jessica; Blaug, Carrie; Judge-Stasiak, Angela; Letkemann, Lorraine – Journal of Social Work Education, 2022
Although field education is considered the signature pedagogy of social work education, there is a paucity of research examining how Bachelors of Social Work (BSW) and foundation year-Masters of Social Work (FY-MSW) students perceive strategies designed to prepare them for field placement. To enhance readiness for practicum, an interactive role…
Descriptors: Caseworkers, Social Work, Graduate Students, Undergraduate Students
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Fulton, A. E.; Dimitropoulos, G.; Ayala, J.; McLaughlin, A. M.; Baynton, M.; Blaug, C.; Collins, T.; Elliott, G.; Judge-Stasiak, A.; Letkemann, L.; Ragan, E. – Journal of Teaching in Social Work, 2019
Field practicum plays a central role in social work education by socializing social work students to the profession and facilitating the integration of theoretical knowledge with skill development. Students can be apprehensive about beginning practicum and often lack adequate formal preparation for the practicum experience. This study evaluates…
Descriptors: Practicums, Field Experience Programs, Social Work, Masters Programs
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Riordan, Robert J.; Hine, Michael J.; Smith, Tim C. – Journal of Information Systems Education, 2017
This paper describes the redesign and implementation of an introductory Information Systems class. The redesign was guided by principles drawn from the experiential and active learning literature. Central to the redesign are two simulated companies: petGRO, a fictional ERP-enabled pet food and accessories e-tailer, and beans4all, a technology…
Descriptors: Integrated Activities, Learning Activities, Foreign Countries, Undergraduate Students
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Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
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Hull, Kerry – Advances in Physiology Education, 2016
Renal clearance, the volume of blood cleared of a substance in a particular time period, is commonly recognized as one of the most difficult concepts in physiology. This difficulty may in part reflect the quantitative nature of renal clearance since many life sciences majors perceive that mathematics is irrelevant to their discipline. Students may…
Descriptors: Physiology, Human Body, Biological Sciences, Science Activities
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Lu, Chris; Chang, Maiga; Kinshuk; Huang, Echo; Chen, Ching-Wen – Educational Technology & Society, 2014
The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities of adaptive mobile learning and to provide learners with a learning environment which facilitates personalized learning at any time and any place. One…
Descriptors: Foreign Countries, Educational Games, Role Playing, Electronic Learning
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Schnurr, Matthew A.; De Santo, Elizabeth M.; Green, Amanda D.; Taylor, Alanna – Journal of Geography, 2015
This article investigates the particular mechanisms through which a role-play simulation impacts student perceptions of knowledge acquisition. Longitudinal data were mobilized in the form of quantitative and qualitative surveys to examine whether the simulation succeeded in increasing knowledge around both content and skills. It then delves deeper…
Descriptors: Role Playing, Geography Instruction, Simulation, Student Attitudes
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Reichert, Tetyana; Liebscher, Grit – Modern Language Journal, 2012
The goal of this article is to further our understanding of how learning opportunities are created in interactions. Based on a conversation analysis of peer interactions of foreign language learners, we investigate how the negotiation of expert positions among these learners affects this process. The focus of the analysis is on the relationship…
Descriptors: Interaction, Discourse Analysis, Novices, Expertise
Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2015
This submission contains the Proceedings of the 2014 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at the University of Alberta in Edmonton, Alberta. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning. The aims of the…
Descriptors: Mathematics Education, Time Management, Mathematics Instruction, Industry
Lee, Dong Yul; Challen, Peter – Canadian Counsellor, 1982
Examined effects of adolescents' active learning of adult-roles on classroom climate and self-esteem. An experimental class participated in the adult-role experience of teaching third-grade children at an elementary school. Results indicated a more positive perception of the classroom environment and an increased sense of self-esteem among the…
Descriptors: Adolescents, Attitude Change, Classroom Environment, Comparative Analysis
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McGregor, Josette – Journal of Educational Research, 1993
Meta-analysis was used to integrate findings from studies that examined the effectiveness of role playing and antiracist teaching to reduce students' racial prejudice. Analysis of data from 26 studies indicated that role playing and antiracist teaching significantly reduced racial prejudice and were similarly effective. (SM)
Descriptors: Attitude Change, Consciousness Raising, Elementary Secondary Education, Foreign Countries
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McCarrey, Michael; And Others – Journal of Social Psychology, 1990
Investigates the ability of 269 Canadian male and female undergraduates, with comparable fear of negative evaluation, to give and receive criticism. Using role playing, in vivo, and self-reported criticism behaviors, finds no significant differences across gender. Reports the hypothesis that women would devalue their criticism skills on…
Descriptors: Criticism, Females, Foreign Countries, Higher Education
Morgan, Brian – TESL Talk, 1993
Argues that ESL (English-as-a-Second-Language) teachers can aid in the development of critical insights that encourage students in the process of improving their employment possibilities. The article maintains that, through dialog with students, teachers can focus on their own assumptions regarding immigrants' work world. (12 references)…
Descriptors: Adult Students, Class Activities, Classroom Techniques, Decision Making