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João Florêncio da Costa Júnior; Diogo de Menezes Cortês Bezerra; Afrânio Galdino de Araújo; Anatália Saraiva Martins Ramos – Journal of Education and Learning, 2024
Academic procrastination generates several problems and negative consequences both individually and collectively: low student performance, increased stress, negative effects on physical and mental health, and general waste of resources. Therefore, it demands to be studied and understood in its different forms, so that mitigating mechanisms can be…
Descriptors: Time Management, Student Behavior, Graduate Students, Self Management
Marcos Vinícius Ramos Afonso; Rodrigo Braga Lopes; Eric Francelino Andrade; Luciano José Pereira – Advances in Physiology Education, 2024
Endocrine physiology is a complex subject for students. Game-based learning (GBL) and case-based learning (CBL) are active methodologies that are widely used because of their potential for motivation and greater proximity to the reality of modern students. We evaluated the effectiveness of GBL and CBL among veterinary medicine students compared…
Descriptors: Game Based Learning, Anxiety, Likert Scales, Student Attitudes
de Lima, Iana Alves; Lotta, Gabriela Spanghero – Innovations in Education and Teaching International, 2023
This article analyzes a learning experience in Brazil that combined traditional lectures and experiential learning inspired by ethnographic research. It innovates by applying the experiential learning cycle to the theme of street-level bureaucracy (SLB) in a highly unequal context. The main objectives are to discuss the challenges of teaching SLB,…
Descriptors: Foreign Countries, Lecture Method, Experiential Learning, Student Attitudes
Diego E. F. Pereira; Rodrigo D. Seabra – Informatics in Education, 2023
The teaching and learning of programming has proven to be a challenge for students of computer courses, since it presents challenges and requires complex skills for the good development of students. The traditional teaching model is not able to motivate students and arouse their interest in the topic. The tool proposed herein, the REA-LP, aims to…
Descriptors: Open Educational Resources, Algorithms, Programming, Computer Science Education
Cavalcante, Marcos André Damasceno; de Sousa-Filho, José Milton; Lessa, Bruno de Souza – Journal of Education for Business, 2022
This paper investigates the influence of entrepreneurial education on the relationship between entrepreneurial intentions and its antecedents of low-income students. It verifies the effects of entrepreneurial education as a moderating variable in the connection between intention and its antecedents. Our findings provide a theoretical contribution…
Descriptors: Entrepreneurship, Low Income Students, Active Learning, Student Attitudes
Bóbó, Míria L. D. R.; Campos, Fernanda; Stroele, Victor; David, José Maria N.; Braga, Regina; Torrent, Tiago Timponi – International Journal of Distance Education Technologies, 2022
Dropping out of school comes from a long-term disengagement process with social and economic consequences. Being able to predict students' behavior earlier can minimize their failures and disengagement. This article presents the SASys architecture based on a lexical approach and a polarized frame network. Its main goal is to define the author's…
Descriptors: Dropout Prevention, Psychological Patterns, Learner Engagement, Electronic Learning
Schoeffel, Pablo; Ramos, Vinicius F. C.; Cechinel, Cristian; Wazlawick, Raul Sidnei – Informatics in Education, 2022
This paper proposes and validates a short and simple Expectancy-Value-Cost scale, called EVC Light. The scale measures the motivation of students in computing courses, allowing the easy and weekly application across a course. One of the factors related directly to the high rate of failure and dropout in computing courses is student motivation.…
Descriptors: Student Motivation, Computer Science Education, Factor Analysis, Student Attitudes
Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Tian Qin; Jon Mcnaughtan – Journal of International Students, 2024
The purpose of this study is to understand the experiences of international students engaged in partnership programs between their high school and a destination college. Specifically, this study focuses on the experiences and perceptions of a group of Brazilian international students who graduated from a dual diploma high school program prior to…
Descriptors: Foreign Students, High School Students, High School Graduates, Dual Enrollment
Portela, Carlos dos Santos; Vasconcelos, Alexandre Marcos Lins de; Oliveira, Sandro Ronaldo Bezerra; Souza, Mauricio Ronny de Almeida – Informatics in Education, 2021
The software industry is not satisfied with the preparation level of newly graduated professionals in Computing undergraduate courses. There is a predominance of traditional approaches to the Software Engineering (SE) teaching which proved to be inefficient, because they focus on the content from the professor's viewpoint. This research aims to…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Engineering Education
Prates, Jorge Marques; Melo, Silvana Morita; Valle, Pedro Henrique Dias; Garcia, Rogério Eduardo; Maldonado, José Carlos – Informatics in Education, 2023
Nowadays, SPOCs (Small Private Online Courses) have been used as complementary methods to support classroom teaching. SPOCs are courses that apply the usage of MOOCs (Massive Open Online Courses), combining classroom with online education, making them an exciting alternative for contexts such as emergency remote teaching. Although SPOCs have been…
Descriptors: Computer Software, Computer Science Education, COVID-19, Pandemics
Arantes do Amaral, João Alberto; Meister, Izabel Patricia; Gamez, Luciano – Anatolian Journal of Education, 2023
This article presents the findings related to an exploratory study of the systemic impacts of the COVID-19 pandemic on the studies of graduate students of Brazil. It was sent a survey to 38 students who attended a University of São Paulo graduate course during the first semester of 2021. An exploratory sequential mixed method approach was…
Descriptors: Foreign Countries, COVID-19, Pandemics, Graduate Students
Reznik, Gabriela; Massarani, Luisa; Calabrese Barton, Angela – Cultural Studies of Science Education, 2023
In this paper, the authors seek to analyze the perceptions, motivations and experiences of young women in science, technology, engineering and mathematics (STEM) education projects aiming to incentivize gender equity, based on the theoretical framework of feminist studies on science and intersectionality, as well as academic literature on equity…
Descriptors: Foreign Countries, Inclusion, Gender Differences, STEM Education
Roysen, Rebeca; Cruz, Tânia Cristina – International Journal of Sustainability in Higher Education, 2020
Purpose: The purpose of this paper is to discuss the pedagogical tools that can enhance transdisciplinarity in higher education and stimulate sustainability transitions, based on the case study of a partnership between the University of Brasilia and an ecovillage in Brazil. Design/methodology/approach: A qualitative study was carried out, based on…
Descriptors: Universities, Environmental Education, Undergraduate Students, Teaching Methods
Coelho Junior, Francisco Antonio; Botelho, Erica de Aguiar; Rego, Mariana Carolina Barbosa; Faiad, Cristiane; Ramos, Wilsa Maria – Turkish Online Journal of Distance Education, 2019
The purpose of this study was twofold. First, it aimed to determine whether there are differences in Brazilian students' attitudes towards online learning compared to their purpose in seeking for this modality and the localization of the pole where they received face-to-face support. Second, it aimed to identify if Brazilian students' attitudes…
Descriptors: Foreign Countries, Student Attitudes, Online Courses, Self Concept