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Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education
Anthony Oskar Alvarado – ProQuest LLC, 2024
This study explored student and teacher perspectives of technology use at Franklin Elementary School in South San Jose, CA, using qualitative, quantitative, and observational methods, including interviews, observations, and surveys. Thirteen teachers responded to a survey on educational technology use. Among this group, eleven provided interviews,…
Descriptors: Elementary School Teachers, Influence of Technology, Elementary School Students, Teacher Attitudes
Younes-Aziz Bachiri; Hicham Mouncif; Belaid Bouikhalene; Radoine Hamzaoui – Turkish Online Journal of Distance Education, 2024
This study examined the integration of artificial intelligence-powered speech recognition technology within early reading assessments in Morocco's Teaching at the Right Level (TaRL) program. The purpose was to evaluate the effectiveness of an automated speech recognition tool compared to traditional paper-based assessments in improving reading…
Descriptors: Foreign Countries, Artificial Intelligence, Speech Communication, Identification
William Bolden III – ProQuest LLC, 2024
The connections between oral language skills and literacy achievement have been well documented. Despite this, there is a dearth of research regarding the use of multi-tiered systems of language support (MTSLS) within the educational setting to support oral language development. Currently, there are no studies examining the efficacy of MTSLS via…
Descriptors: Oral Language, Multi Tiered Systems of Support, Language Skills, Kindergarten
Kawanna McKenzie; Ismahan Arslan-Ari – Educational Technology & Society, 2024
Third-grade students with learning disabilities (SWLD) struggle to meet reading proficiency levels at the national level in the United States. Specific educational legislation has been enacted to enable SWLD to use assistive technologies such as text-to-speech (TTS) tools to support their reading. This study investigated the impact of implementing…
Descriptors: Grade 3, Elementary School Students, Elementary School Teachers, Students with Disabilities
Kimberly Kirby Sigman – ProQuest LLC, 2023
This research presents that a closer look pertaining to learning style integrated with instructional technology within an educational setting is warranted. A better understanding of integrating instructional technology with learning styles and the impact on the learning process is possible if there is a closer look at the dynamic of…
Descriptors: Cognitive Style, Teaching Methods, Teacher Student Relationship, Correlation
Isrokatun, I.; Hanifah, Nurdinah; Abdul, Yusuf R.; Rosmiati, Rosi; Khoerunnisah, Ririn – Pegem Journal of Education and Instruction, 2023
Today's increasingly rapid technological developments do not only appear in the field of communication but are also needed in education. In the education field, it is expected to instill students with adequate knowledge and critical thinking skills, which are needed for their future. Practicing critical thinking skills can be done with mobile…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Critical Thinking
Hernandez, James Jeremy – ProQuest LLC, 2023
This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and…
Descriptors: Educational Technology, Video Technology, Game Based Learning, Grade 2
Hyejeong Lee – ProQuest LLC, 2024
This dissertation explores the strategies of personalized learning through AI and its effectiveness, with a focus on third-grade mathematics education. The primary objective is to investigate how AI tools can tailor learning experiences to individual needs, particularly for students who struggle academically, and thereby help reduce educational…
Descriptors: Artificial Intelligence, Individualized Instruction, Instructional Effectiveness, Grade 3
Yang Chen – International Journal of Web-Based Learning and Teaching Technologies, 2025
With the rapid advancement of information technology, the Intelligent Teaching System (ITS) has emerged as a pivotal tool in mathematics education. This paper aims to evaluate the effectiveness of ITS by exploring its impact on personalized learning, increased student interaction and participation, intelligent assessment and feedback, teacher…
Descriptors: Learning Management Systems, Mathematics Education, Technology Uses in Education, Student Participation
Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
Çetin, Hakan; Türkan, Azmi – Education and Information Technologies, 2022
This study aims to enrich a theme in the science course in the distance education process with augmented reality-based applications and to examine the effects of these applications on students' achievement and attitudes in science courses. A single group pretest and posttest experimental design was used in this research. The research group…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Science Instruction
Ryan O. Kellems; Melissa Steinburg; Damon Bahr; Blake D. Hansen – Journal of Special Education Technology, 2024
There is a growing body of research that suggests that video-based interventions, such as video modeling and video prompting, are effective tools for teaching academic skills to struggling learners. This study used a single subject, multiple-baseline-across-subjects design to evaluate whether a video-prompting intervention could effectively assist…
Descriptors: Technology Uses in Education, Tablet Computers, Mathematics Instruction, Multiplication
Ontuganova, Shynar; Zhumabayeva, Zhazira; Abilkhairova, Zhanar; Akzholova, Aktoty; Zhunusbekova, Aziza – Journal of Education and e-Learning Research, 2023
This study aims to assess the impact of integrative technology on the improvement of the logical thinking of students in mathematics, their goals and the appropriate technological process. The study used mixed research methods. Participants included third-grade students attending elementary schools No. 12 and Ataturk in Kentau (Kazakhstan) during…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Logical Thinking
Sibel Sadi Yilmaz; Mehmed Diyaddin Yasar – Journal of Science Learning, 2023
This study aims to examine the effects of using Kahoot, Quizlet, and Google Forms as gamification and formative assessment tools in the Chemistry II course conducted through synchronous online instruction during the COVID19 period. The study was conducted based on a triangulation design, one of the mixed research designs in which quantitative and…
Descriptors: Web 2.0 Technologies, Chemistry, Science Instruction, Electronic Learning