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Hongmei Zhang; Chad Marchong; Yanju Li – Journal of College Science Teaching, 2024
Traditional exam reviews are passive and face many challenges to prepare students for exams. In this study, we proposed the Tab-Meta Key model, which emphasizes five major factors (time, accountability, big picture, key concepts, and metacognition) and is supported by prior literature. We also designed an exam review based on this model. This exam…
Descriptors: Tests, Review (Reexamination), Study Skills, Time
Kayla Vieno-Corbett; Andrew M. Deweyert – Anatomical Sciences Education, 2025
Drawing is a teaching tool that provides numerous benefits to student learning, including enhanced knowledge retention, improved observation skills, and increased engagement with course content. However, these exercises also place high cognitive demands on students and require a considerable time commitment. To acknowledge and celebrate the effort…
Descriptors: Learner Engagement, Undergraduate Students, Courses, Teaching Methods
Aránsazu García-Pinar – TESL-EJ, 2024
Education has undergone a fundamental change driven by technological advances, significantly altering the way teaching and learning is conceptualized in the classroom. Currently the variety of learning and teaching platforms is extensive and in general, these have been very well received by language teachers. The use of these platforms is often…
Descriptors: Engineering Education, Undergraduate Students, Undergraduate Study, Student Attitudes
Jose´ Nunes da Silva Ju´nior; Antonio Jose´ Melo Leite Junior; Maria Clara Alexandre; Francisco Serra Oliveira Alexandre; Lucas Lima da Silva; Jean-Yves Winum – Journal of Chemical Education, 2023
This report details the design of an online trilingual (English, French, and Portuguese) interactive virtual board game and its implementation at the Federal University of Ceará in Brazil. It was used as a fun alternative to assist chemistry and pharmacy undergraduate students in reviewing introductory concepts to organic reactions: enthalpy,…
Descriptors: Video Games, Game Based Learning, Technology Uses in Education, Chemistry
Goldey, Katherine L.; Espinosa, Angel – Teaching of Psychology, 2021
Background: Many instructors use trivia-style review games to encourage self-testing, increase student engagement, and promote collaboration. However, most published examples of review games include trivia questions only, rather than activities that incorporate kinesthetic learning. Objective: We evaluate a review activity modeled after the game…
Descriptors: Psychology, Introductory Courses, Undergraduate Students, Student Attitudes
Robert E. Brainard; Amy L. Shaffer; Lewis J. Watson; Daniela G. L. Terson de Paleville; Jeff C. Falcone – Advances in Physiology Education, 2024
With the increased attention focused on active learning, educators strive to find better and more innovative ways to engage students in the classroom. One of the hurtles that educators are presented with is that the classroom is no longer limited to a physical location but rather students and professor can meet via the internet, Before COVID-19,…
Descriptors: Learner Engagement, Social Isolation, Distance Education, COVID-19