Publication Date
In 2025 | 4 |
Descriptor
Source
British Journal of… | 1 |
Smart Learning Environments | 1 |
Technology, Pedagogy and… | 1 |
Turkish Online Journal of… | 1 |
Author
Azmi Fitriati | 1 |
Corrienna Abdul Talib | 1 |
Eileen McGivney | 1 |
Imran Mahmud | 1 |
Mohamed Soliman | 1 |
Muhammad Roflee Weahama | 1 |
Muhammadafeefee Assalihee | 1 |
Reham Adel Ali | 1 |
Subuh Anggoro | 1 |
Tin Lam Toh | 1 |
Ye Bai | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
China | 1 |
Egypt | 1 |
Indonesia | 1 |
Massachusetts (Boston) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Reham Adel Ali; Mohamed Soliman; Muhammad Roflee Weahama; Muhammadafeefee Assalihee; Imran Mahmud – Smart Learning Environments, 2025
The current study explores metaverse adoption among higher education institutions (HEIs) in the light of a theoretical framework to empower future perspectives of the metaverse as a learning platform. Even though this technology was just recently introduced to the higher education sector, very few attempts have been made to evaluate its impact.…
Descriptors: Technology Uses in Education, College Students, Student Attitudes, Private Colleges
Azmi Fitriati; Subuh Anggoro; Corrienna Abdul Talib; Tin Lam Toh – Turkish Online Journal of Distance Education, 2025
The Technology Acceptance Model (TAM) is a concise and efficient predictive model used to explain the acceptance of m-learning technology. However, several studies have shown that TAM cannot fully explain the acceptance of m-learning among Generation Z. This study aims to formulate TAM as a model of m-learning acceptance for Generation Z. TAM…
Descriptors: Foreign Countries, College Students, Young Adults, Self Efficacy
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Ye Bai – Technology, Pedagogy and Education, 2025
The article studies the holographic projection technology in an innovative music classroom during full-time education. The study addresses the influence of this technology on the effectiveness and efficiency of learning, as well as on the perception and memorisation of educational material by students. It describes an innovative music classroom…
Descriptors: Influence of Technology, Student Attitudes, Music Education, Technology Uses in Education