Publication Date
In 2025 | 0 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 9 |
Since 2016 (last 10 years) | 9 |
Since 2006 (last 20 years) | 9 |
Descriptor
Source
Interactive Learning… | 4 |
Educational Technology… | 3 |
Education and Information… | 1 |
Innovation in Language… | 1 |
Author
Gwo-Jen Hwang | 9 |
Darmawansah Darmawansah | 2 |
Yun-Fang Tu | 2 |
Bowen Jing | 1 |
Chen-Chen Liu | 1 |
Chi-Jen Lin | 1 |
Dan Wang | 1 |
Di Zhang | 1 |
Jan-Pan Hwang | 1 |
Jinjin Liu | 1 |
Lin Luan | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Research | 8 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Elementary Education | 3 |
Middle Schools | 3 |
Grade 6 | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Secondary Education | 2 |
Grade 9 | 1 |
High Schools | 1 |
Audience
Location
China | 2 |
China (Shanghai) | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
Darmawansah Darmawansah; Gwo-Jen Hwang; Chi-Jen Lin – Educational Technology Research and Development, 2024
Dialectical thinking is a way of discussing and analyzing things from different viewpoints to reach a solution. It is often taught in language courses by conducting argumentation activities. However, without providing effective strategies or tools, learners generally encounter difficulties in structuring their viewpoints during the argumentation…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Darmawansah Darmawansah; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Low-stakes assessment has gained attention in recent years due to its link to enhancing learning effects and its essential role in learning evaluation. Unlike high-stakes assessments, low-stakes assessments have little or no consequences for learners' academic performance, and are designed to support the feedback-oriented learning process.…
Descriptors: Robotics, Student Evaluation, Academic Achievement, Technology Uses in Education
Yun-Fang Tu; Gwo-Jen Hwang – Interactive Learning Environments, 2024
The present study employed the draw-a-picture technique and epistemic network analysis (ENA) to reveal university students' viewpoints on ChatGPT-supported learning, as well as the conceptions, roles, and educational objectives of ChatGPT-supported learning among university students with different learning attitudes. The results showed that…
Descriptors: College Students, Student Attitudes, Knowledge Level, Artificial Intelligence
Lin Luan; Yanqing Yi; Gwo-Jen Hwang; Yan Dong; Bowen Jing; Jinjin Liu – Innovation in Language Learning and Teaching, 2024
Purpose: This mixed-methods study proposed a digital-storytelling-based (DST-based) online flipped learning approach during the pandemic, and investigated its impact on EFL learners' willingness to communicate (WTC) and their perceptions of the approach. Design/methodology/approach: A 16-week quasi-experiment was carried out in a college English…
Descriptors: Story Telling, Educational Technology, English (Second Language), COVID-19
Chen-Chen Liu; Dan Wang; Gwo-Jen Hwang; Yun-Fang Tu; Ning-Yu Li; Youmei Wang – Interactive Learning Environments, 2024
Information literacy is an essential twenty-first-century skill for students. Most students face difficulty in discerning online information while searching, evaluating, and utilizing it effectively. Appropriate information evaluating framework, such as RADAR (relevance, authority, date, appearance, and reason for writing), has been recommended to…
Descriptors: Gamification, Educational Environment, Skill Development, Information Literacy
Lu-Ho Hsia; Gwo-Jen Hwang; Jan-Pan Hwang – Interactive Learning Environments, 2024
To improve students' sports skills performance, it is important to engage them in reflective practice. However, in physical classes, a teacher generally needs to face a number of students, and hence it is almost impossible to provide detailed guidance or feedback to individual students. Scholars have been trying to use Artificial Intelligence (AI)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Physical Education, Feedback (Response)
Ying Hu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
In the contemporary society, it is important to cultivate students' visual literacy. However, there has been a lack of sufficient training for students to improve their visual literacy in the classroom. A problem-posing approach (Visual Thinking Strategy, VTS, a learning strategy with question sequences to facilitate critical inquiry) has been…
Descriptors: Visual Literacy, Technological Literacy, Critical Thinking, Teaching Methods
Di Zhang; Gwo-Jen Hwang; Shih-Ting Chu – Interactive Learning Environments, 2024
When encountering difficulties in conventional educational games, learners seldom self-regulate to discover and organize the learning content in the game environment. With the development of the human-computer interaction technology, computer agents are gradually being applied to educational games to provide personalized guidance or support to…
Descriptors: Intelligent Tutoring Systems, Educational Games, Technology Uses in Education, Academic Achievement