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Lodewyk, Ken R. – Educational Psychology, 2018
Trait personality has been associated with achievement and many of its related outcomes in settings such as education, health, physical activity and sport. Scant trait personality research has been performed among school-age students in physical education, so this study investigates relations between the six-dimension (HEXACO) model of trait…
Descriptors: Personality Traits, Anxiety, Self Efficacy, Correlation
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Botagariyev, ?ulegen A.; Kubiyeva, Svetlana S.; Baizakova, Venera E.; Mambetov, Nurolla; Tulegenov, Yerkin K.; Aralbayev, Alpysbay S.; Kairgozhin, Dulat U. – International Journal of Environmental and Science Education, 2016
The purpose of this study was to determine the effectiveness of the existing model of teaching physical training in secondary schools and the analysis of a game like method introduced to improve physical fitness of students. The authors substantiated the use of a game like method during physical training classes, which implementation should create…
Descriptors: Physical Education, Secondary School Students, Child Development, Physical Fitness
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Lodewyk, Ken R.; Sullivan, Philip – Physical Education and Sport Pedagogy, 2016
Background: Noteworthy proportions of adolescents--particularly females--report negatively about their experiences regarding fitness and the testing of it during physical education (PE). These accounts often coincide with lower levels of body image, fitness, motivation, and physical activity and higher rates of attrition from optional PE. Purpose:…
Descriptors: Anxiety, Self Efficacy, High School Students, Physical Education
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion