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Stratton, Kasee K.; Gadke, Daniel L.; Morton, Reeva C. – Journal of Applied School Psychology, 2019
The authors investigated the implementation of the Good Behavior Game (GBG) on disruptive behaviors of high school special education students. Additionally, the study compared the effect of student-selected rewards versus teacher-selected rewards. A multielement withdrawal (A/[B + C]/A/[B + C]) design was used in the classroom to monitor behavior…
Descriptors: High School Students, Special Education, Student Behavior, Rewards