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Hofstede, Gert Jan; Murff, Elizabeth J. Tipton – Simulation & Gaming, 2012
The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game's incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which collaborative rather than antagonistic behaviors occurred.…
Descriptors: Foreign Countries, Educational Games, Ethical Instruction, Asians

Meyer, Jeffrey F. – Comparative Education Review, 1988
Reports the attitudes of 80 Taiwanese teachers of morality about moral education in the face of drastic social change and modernization. Discusses the content and nature of traditional Chinese morality, the effects of contemporary culture on children's moral development, and teaching methods. Contains 18 references. (SV)
Descriptors: Chinese Culture, Comparative Education, Cultural Education, Culture Conflict