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Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
Sears, Nathan Alexander – Journal of Political Science Education, 2018
Simulations are increasingly common pedagogical tools in political science and international relations courses. This article develops a classroom simulation that aims to facilitate students' theoretical understanding of the topic of war and peace in international relations, and accomplishes this by incorporating important theoretical concepts…
Descriptors: War, Peace, International Relations, Classroom Techniques
Maghbouleh, Neda; Childress, Clayton; Alamo-Pastrana, Carlos – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2015
Marx's critique of capitalism remains foundational to the university social science curriculum yet little is known about how instructors teach Marx. In post-industrial, service-oriented economies, students are also increasingly disconnected from the conditions of industrial capitalism that animate Marx's analysis. Inspired by the discussion of how…
Descriptors: Marxian Analysis, Social Systems, Social Sciences, Role Playing
Abrandt Dahlgren, Madeleine; Fenwick, Tara; Hopwood, Nick – Teaching in Higher Education, 2016
Despite the widespread interest in using and researching simulation in higher education, little discussion has yet to address a key pedagogical concern: difficulty. A "sociomaterial" view of learning, explained in this paper, goes beyond cognitive considerations to highlight dimensions of material, situational, representational and…
Descriptors: Simulation, Higher Education, Social Theories, Experiential Learning
Rutherford-Hemming, Tonya – Adult Learning, 2012
Simulation is often used in nursing education as a teaching methodology. Simulation is rooted in adult learning theory. Three learning theories, cognitive, social, and constructivist, explain how learners gain knowledge with simulation experiences. This article takes an in-depth look at each of these three theories as each relates to simulation.…
Descriptors: Constructivism (Learning), Nursing Education, Adult Learning, Teaching Methods
May, Matthew – Teaching Sociology, 2015
Instructing students in sociological theory is a foundational part of the discipline, but it can also be a challenge. Readers of "Teaching Sociology" can find a number of activities designed to improve students' understanding of sociological theory in their general theory courses, but there are fewer activities designed to improve…
Descriptors: Sociology, Teaching Methods, Religion, Social Theories
Lorimer, Maureen Reilly – Reading & Writing Quarterly, 2019
For adolescents who struggle with reading, a lack of confidence and reluctance to read in content areas such as history/social science presents challenges to learning. More specifically, difficulties with text comprehension and analysis limit content knowledge acquisition and self-expression, which can impact academic success. Therefore, it is…
Descriptors: Primary Sources, Literacy Education, Self Esteem, Course Content
Lo, Jane C. – Theory and Research in Social Education, 2017
While simulations and role-play have been staples in the civic classroom, little is known about how they work as best practices. This study explores the ways simulations and role-play may influence students' civic identities. Drawing from sociocultural theories, the article seeks to understand how students' practice-linked identities may be shaped…
Descriptors: Adolescents, Simulation, Teaching Methods, Citizenship Education
Gallagher, Shaun – Educational Philosophy and Theory, 2014
I argue for a broad education in narratives as a way to address several problems found in moral psychology and social cognition. First, an education in narratives will address a common problem of narrowness or lack of diversity, shared by virtue ethics and the simulation theory of social cognition. Secondly, it also solves the "starting…
Descriptors: Moral Values, Social Cognition, Ethics, Simulation
Woessmann, Ludger – Education Economics, 2016
The case for education can be made from many perspectives. This paper makes the case for education based on economic outcomes. Surveying the most recent empirical evidence, it shows the crucial role of education for individual and societal prosperity. Education is a leading determinant of economic growth, employment, and earnings in modern…
Descriptors: Role of Education, Evidence, Economic Impact, Economic Development
Fleischmann, Kenneth R.; Robbins, Russell W.; Wallace, William A. – Journal of Information Systems Education, 2011
How can we prepare information systems students to face the ethical challenges of a globalized world? This paper describes a three-step approach for addressing these challenges. First, we have designed undergraduate and graduate information ethics courses that expand the range of learning of ethical theories beyond the traditional Western canon to…
Descriptors: Information Systems, Ethics, Information Science Education, Information Technology
Simpson, Joseph M.; Elias, Vicky L. – Teaching Sociology, 2011
This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow…
Descriptors: Sociology, Role Playing, Educational Games, Simulation
Waren, Warren – Journal of Effective Teaching, 2011
In this paper I suggest a technique which uses the familiar Parker Brother's game "Monopoly" to introduce core concepts of race and ethnic relations. I offer anecdotes from my classes where an abbreviated version of the game is used as an analog to highlight the sociological concepts of direct institutional discrimination, the legacy of…
Descriptors: Games, Teaching Methods, Racial Relations, Simulation
Remtulla, Karim A. – Learning Inquiry, 2008
Current research on e-learning that focuses predominantly on instructional programming, and on various hardware and software, essentially neglects the more socio-cultural perspectives on e-learning. With this in mind, this article proceeds from a social theory perspective with a more socio-culturally engaged look at e-learning for workplace…
Descriptors: Figurative Language, Social Theories, Models, Simulation
Lee, Yang-Im; Trim, Peter; Upton, Julia; Upton, David – Simulation & Gaming, 2009
Exercises, drills, or simulations are widely used, by governments, agencies and commercial organizations, to simulate serious incidents and train staff how to respond to them. International cooperation has led to increasingly large-scale exercises, often involving hundreds or even thousands of participants in many locations. The difference between…
Descriptors: Trust (Psychology), International Cooperation, Psychotherapy, Drills (Practice)
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