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Campbell, Richard L. – Trends in Social Education, 1977
Describes a simulation in which students take roles of environmentalists and politicians to debate industrial development and pollution. For journal availability, see SO 505 790. (AV)
Descriptors: Conflict Resolution, Elementary Secondary Education, Environmental Education, Industry

Morrow, Diane Batts – Social Studies, 1974
A simulation game provides a highly versatile model suitable for use is economics, political science or sociology lessons, or in any situation in which conflict of groups or individual interests are being examined. (Author/KM)
Descriptors: Conflict Resolution, Games, Inquiry, Secondary Education
Nesbitt, William A. – Intercom, 1973
This simulation game is designed to give the student direct experience in conflict and cooperation. This exercise, a two-person instead of a group game, combines the primary elements of simulations--role-playing with a senario and a game format in which strategies have clear outcomes for the players. (SM)
Descriptors: Class Activities, Conflict Resolution, Educational Games, Guidelines
Long, Barbara Ellis; And Others – Intercom, 1985
Intended for students from about fourth-grade through high school, the "Road Game" is about competition and cooperation, teamwork and chaos, perception and misperception, and communication and conflict resolution. All information necessary for playing the game is provided. Instructions for playing the game with a cultural bias are also included.…
Descriptors: Competition, Conflict Resolution, Cooperation, Decision Making
Intercom, 1985
In this simulation, secondary students explore the potentials for cooperation and conflict that have existed in relation to control of the seas. Through playing roles of decision makers of various nations, students learn about issues and positions involved in exploiting the wealth of th sea, including minerals, oil, and fish. (RM)
Descriptors: Conflict Resolution, Decision Making, International Cooperation, Minerals
Borad, Bruce; Fagerstrom, Richard – Intercom, 1985
This simulation is intended to help secondary students better understand the workings of administrative agencies. The setting is an environmental controversy (preservation of a valley as a wilderness area or converting it to a recreation area); however, the general idea can be easily adapted to almost any functioning administrative agency. (RM)
Descriptors: Bureaucracy, Conflict Resolution, Conservation (Environment), Decision Making
Borad, Bruce; Fagerstrom, Richard – Intercom, 1973
A simulation game using methods of conflict resolution is designed to enable students to study the role and function of administrative agencies. This game provides a natural opening for discussion of law modification through legislative action, and judicial control through litigation. (SM)
Descriptors: Class Activities, Conflict Resolution, Decision Making Skills, Educational Games
Intercom, 1985
In this lesson, junior high students consider two instances of exponential population growth--one at the local community level and one at the world level--as a way of illuminating some of the problems posed by growth and the limits that may curtail it. (RM)
Descriptors: Community Size, Conflict Resolution, Decision Making, Food
Hueston, Stephen P. – 1983
Suitable for use in a high school social studies course, this class game simulates the political interaction and general unrest in the nine-month period following the death of Tsar Nicholas II in Russia in 1917. Eight class groups take the roles of the leaders of the following political factions: the bourgeoisie, nobility, Socialist…
Descriptors: Conflict Resolution, Educational Games, High Schools, Instructional Materials
Hueston, Stephen P. – 1983
Designed for high school world history courses, this classroom simulation recreates the power politics within the Roman Republic between 120 B.C. and the Battle of Actium in 31 B.C. Following an introduction which places the game in historical context, game preparation procedure is described. This includes assignment of Roman names, explanation of…
Descriptors: Ancient History, Conflict Resolution, Educational Games, High Schools
Anapol, Malthon M. – 1974
In order to examine jury deliberations, researchers simulated and videotaped court proceedings and jury deliberations based upon an actual civil court case. Special care was taken to make the simulated trial as authentic as the original trial. College students and the general public provided the jurors, which were then divided into twelve separate…
Descriptors: Conflict Resolution, Court Litigation, Courts, Credibility
Hostrop, Richard W. – 1995
This book presents simulation activities for the eight profiles of U.S. Senators presented in John F. Kennedy's "Profiles in Courage." Intended for student involvement, the simulations require student research and practice in order to carry out the designated roles. The simulations and role play are designed to actively involve the…
Descriptors: Conflict Resolution, Educational Games, History Instruction, Learning Strategies
Mastrude, Peggy – Intercom, 1985
This simulation helps students in grades four to eight see their planet as one environment with limited resources shared by all. Students learn that the earth is a large system comprised of small systems, that systems are interdependent and often have irreplaceable parts, and that resources are not equally divided among countries. (RM)
Descriptors: Conflict Resolution, Decision Making, Global Approach, Intermediate Grades
Heistad, Kari A., Ed. – 1997
Designed for high school students, this curriculum program addresses the challenges of cultural and ethnic diversity that many students face, including intolerance, violence, and a lack of hope. The curriculum provides students with an understanding of the United Nations (UN) and its various organizations. The unit teaches them the valuable skills…
Descriptors: Conflict Resolution, Cultural Pluralism, Foreign Countries, Global Education
Hostrop, Richard W. – 1988
This book presents simulation activities for significant events in U.S. history from 1787-1868. Intended for student involvement, the simulations require student research and practice in order to carry out the designated roles. The simulation and role play serve to involve the students actively in their learning, using both the affective and…
Descriptors: Conflict Resolution, Educational Games, High Schools, History Instruction