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Waters, John K. – T.H.E. Journal, 2009
In this article, the author talks about the 3D virtual world known as Second Life and its potential as a learning platform. In the last few years, many colleges, universities, and libraries have established resources in what has become the preeminent multiuser virtual environment. Today, more than 100 Second Life "regions" are used for educational…
Descriptors: Educational Resources, Social Networks, Computer Simulation, Educational Technology
Waters, John K. – T.H.E. Journal, 2009
Industry analysts say the systems have reached a mature adolescence, having grown from mere electronic filing cabinets into multimedia platforms that can operate with a variety of e-learning tools. Their fullest potential still lies ahead. This article talks about electronic portfolios--better known as e-portfolios, and how e-portfolios are taking…
Descriptors: Electronic Learning, Portfolios (Background Materials), Web Sites, Electronic Publishing
Waters, John K. – Campus Technology, 2007
Although a seemingly good idea, electronic portfolios have to date failed to gain significant traction in higher education. Institutions with ePortfolio implementations routinely report high numbers of accounts on their campuses, but few believe that those numbers are a meaningful reflection of actual usage. Change is in the air for the…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Web Sites