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Sanderson, Jimmy; Cheong, Pauline Hope – Bulletin of Science, Technology & Society, 2010
Death and bereavement are human experiences that new media helps facilitate alongside creating new social grief practices that occur online. This study investigated how people's postings and tweets facilitated the communication of grief after pop music icon Michael Jackson died. Drawing on past grief research, religion, and new media studies, a…
Descriptors: Grief, Music, Computer Mediated Communication, Social Influences
Lagoze, Carl Jay – ProQuest LLC, 2010
The idea of Digital Libraries emerged in the early 1990s from a vision of a "library of the future", without walls and open 24 hours a day. These digital libraries would leverage the substantial investments of federal funding in the Internet and advanced computing for the benefit of the entire population. The world's knowledge would be a key press…
Descriptors: Library Research, Popular Culture, Information Systems, Electronic Libraries
Thompson, Patricia M. – New Directions for Adult and Continuing Education, 2007
The idea that popular culture and entertainment media influence us in both conscious and unconscious ways is not new. The use of alternative spaces, such as internet sites, for creating entertainment will continue to influence society and challenge educators. The importance of the internet was reflected in Time magazine's choosing YOU (meaning the…
Descriptors: Media Literacy, Adult Students, Adult Learning, Adult Basic Education
Willett, Rebekah – Gender and Education, 2008
This article reports findings from a study in which 26 girls aged 12- to 13-years-old took part in workshops at a specialist ICT center connected to a school in inner-city London. The girls explored and discussed fashion as presented online, and they produced their own interactive fashion design webpages, making decisions about body shapes, types…
Descriptors: Females, Self Concept, Teaching Methods, Preadolescents

Cawkell, Tony – Journal of Information Science, 1997
Examines consumer services delivered via the Internet. Discusses social and political factors (regulation, commercial alliances, copyright), specific applications (home banking and shopping, distance education, electronic mail, games, telecommuting), and constraints of data transmission. Since many applications are based on videoconferencing,…
Descriptors: Consumer Economics, Information Services, Information Systems, Interactive Television