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Chowdhury, Mohammad – Malaysian Online Journal of Educational Sciences, 2016
This article presents the rationale and arguments for the presence of morals, values, ethics and character education in science curriculum and science teaching. The author examines how rapid science and technological advancements and globalization are contributing to the complexities of social life and underpinning the importance of morals, values…
Descriptors: Moral Values, Ethics, Teaching Methods, Cognitive Development
Rocco, Richard A.; Whalen, D. Joel – Journal of Marketing Education, 2014
In an application of experiential learning, assessment, and career development, this article reports a field experiment of teaching sales students adaptive selling skills via an "Improvisational (Improv) Comedy" technique: "Yes, And." Students learn this well-established theatrical improv method via classroom lecture,…
Descriptors: Business Administration Education, Sales Occupations, Salesmanship, Class Activities
Au, Angel; Mountjoy, Toby; Leaf, Justin B.; Leaf, Ronald; Taubman, Mitchell; McEachin, John; Tsuji, Kathleen – Journal of Intellectual & Developmental Disability, 2016
Background: Children with autism spectrum disorder have impairments in social behaviours that require systematic intervention. The purpose of this study was to evaluate the cool versus not cool procedure implemented in a small group (dyad). Method: The cool versus not cool procedure consisted of the researcher demonstrating the targeted behaviour…
Descriptors: Children, Autism, Pervasive Developmental Disorders, Behavior Modification
Osborn, Debra; Costas, Lisa – Journal of Creativity in Mental Health, 2013
This study examined how role-plays impacted 27 counseling students' overall skills as measured by instructor ratings and self-ratings during practice triads in a microskills course. A Mann-Whitney U nonparametric test revealed no significant difference for scripted versus personal concerns role-plays. Students indicated a strong belief that…
Descriptors: Student Development, Comparative Analysis, Role Playing, Counselor Training
Franks, Sabrina B.; Mata, Francesca C.; Wofford, Erin; Briggs, Adam M.; LeBlanc, Linda A.; Carr, James E.; Lazarte, Alejandro A. – Research on Social Work Practice, 2013
Behavioral parent training has proven effective in improving the skill performance of foster caregivers and biological parents of dependent children during role-play assessments. To date, however, no studies have examined the impact of behavioral parenting skills training on child placement outcomes. We conducted a quasi-experimental archival…
Descriptors: Foster Care, Parent Education, Skill Development, Parenting Skills
Naylor, Anna Schmidt; Kamps, Debra; Wills, Howard – Education and Treatment of Children, 2018
The current study examined the effects of the Class-wide Function-related Intervention Teams (CW-FIT), a class-wide group contingency, on the on-task behavior of all students in a first grade class and the on-task and disruptive behavior of three target students within that class who were nominated by their teacher through a behavioral screening.…
Descriptors: Intervention, Contingency Management, Time on Task, Student Behavior
King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
Gilliam, Melissa; Bouris, Alida; Hill, Brandon; Jagoda, Patrick – Journal of STEM Education: Innovations and Research, 2016
Alternate Reality Games (ARGs) are multiplayer role-playing games that use the real world as their primary platform and incorporate a range of media, including video, audio, email, mobile technologies, websites, live performance, and social networks. This paper describes the development, implementation, and player reception of "The…
Descriptors: STEM Education, Educational Games, Computer Games, Computer Simulation
Schussler, Deborah; Frank, Jennifer; Lee, Tsan-Kuang; Mahfouz, Julia – Journal of Technology and Teacher Education, 2017
Nearly one in three students in the United States today is negatively impacted by bullying. Teachers can play a critical role in stopping bullying-related violence, but many struggle with how to engage students in difficult conversations. Traditional classroom-based pedagogy used to teach communication skills (e.g., modeling & role-play) is…
Descriptors: Computer Simulation, Artificial Intelligence, Role Playing, Teaching Methods
Oppenheim-Leaf, Misty L.; Leaf, Justin B.; Dozier, Claudia; Sheldon, Jan B.; Sherman, James A. – Research in Autism Spectrum Disorders, 2012
Siblings are important "peers" for children. Unfortunately, children with autism often do not play or interact often with their typically developing siblings. The purpose of this study was to teach three typically developing children (ages 4-6) skills that were likely to increase the amount and quality of social play interactions with their…
Descriptors: Siblings, Play, Autism, Sibling Relationship
Roy, Anupama; Sharples, Mike – International Journal of Mobile and Blended Learning, 2015
This paper describes an investigatory project to pilot an SMS based game to enhance the training of peer educators of MSM (Males having Sex with Males) groups in India. The objective of this research was to increase the efficacy of the MSM peer educators by bridging the gap between the training needs and their real life experiences. An SMS based…
Descriptors: Foreign Countries, Pilot Projects, Peer Teaching, Educational Games
Kit, Phey Ling; Garces-Bacsal, Rhoda Myra; Burgetova, Kristina – International Journal of School & Educational Psychology, 2015
This study focused on the experiential learning experiences of eight trainee educational psychologists (school psychologists in the United States) from Singapore who participated in three role-play sessions during a two-day Basic Counseling Skills Training Program. Data collected from transcriptions of video-recorded sessions, a focus group…
Descriptors: Experiential Learning, Counselor Training, Teaching Methods, Role Playing
Koehler, Adrie A.; Ertmer, Peggy A. – Educational Technology, 2016
Case-based instruction (CBI) offers a promising method for promoting problem-solving skills in learners. However, during CBI, the instructor shoulders major responsibility for shaping the learning that takes place. Research indicates that the facilitation techniques used during case discussions influence what gets covered, and to what extent,…
Descriptors: Web 2.0 Technologies, Case Method (Teaching Technique), Web Based Instruction, Problem Solving
Alzyoudi, Mohammed; Sartawi, AbedAlziz; Almuhiri, Osha – Journal of the American Academy of Special Education Professionals, 2014
Children with autism often show a lack of the interactive social skills that would allow them to engage with others successfully. They therefore frequently need training to aid them in successful social interaction. Video modeling is a widely used instructional technique that has been applied to teach children with developmental disabilities such…
Descriptors: Autism, Video Technology, Modeling (Psychology), Interaction
Pollard, Joy S.; Higbee, Thomas S.; Akers, Jessica S.; Brodhead, Matthew T. – Journal of Applied Behavior Analysis, 2014
Discrete-trial instruction (DTI) is a teaching strategy that is often incorporated into early intensive behavioral interventions for children with autism. Researchers have investigated time- and cost-effective methods to train staff to implement DTI, including self-instruction manuals, video modeling, and interactive computer training (ICT). ICT…
Descriptors: Teaching Methods, Behavior Modification, Early Intervention, Autism