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Stone, Christopher I.; Geppert, Cynthia C. – 1979
Two methods for enhancing the job interviewing skills of rehabilitation clients were studied: the MDC Quest Series (a slide-tape program produced by the Materials Development Center at the University of Wisconsin-Stout) and group role playing. Forty clients were assigned in a 2 x 2 (presence or absence of role play by presence or absence of Quest)…
Descriptors: Audiovisual Instruction, Disabilities, Employment Interviews, Experimental Groups
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Scullard, Sue – British Journal of Language Teaching, 1986
The task of the teacher of foreign languages is to enable the students to progress gradually from teacher/coursebook controlled utterances to complete linguistic autonomy. Role play and a progression of information-gap activities are discussed in terms of developing students' personal autonomy at each level of linguistic competence. (Author/LMO)
Descriptors: Audiolingual Skills, Class Activities, Communicative Competence (Languages), Higher Education
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Landy, Robert J.; Borisoff, Deborah J. – English Journal, 1987
Describes a program to help secondary school students develop speech skills by exploring social issues through role-playing. Notes that this method motivates discouraged students, reduces communication anxiety, improves research skills, fosters appropriate verbal and nonverbal skills, and stimulates affective learning. (JG)
Descriptors: Current Events, Drama, English Curriculum, English Instruction
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Little, Joseph W. – Journal of Legal Education, 1981
Negotiation and advocacy simulations, introduced into a Torts I course at the University of Florida College of Law, are described and evaluated by the teacher using them. Extensive supporting materials for the cases in point are appended, including statements of the problems, rules and instructions, tactics, and report forms. (MSE)
Descriptors: Advocacy, Conflict Resolution, Course Descriptions, Drills (Practice)
Strachan, Angus; And Others – 1979
This training manual explains the process of rating client openness from a short sample of dyadic help-intended interactions. The overview of client openness includes a discussion of the 10-week undergraduate program which teaches students to assess client openness based on behavioral ratings from the Group Assessment of Interpersonal Traits…
Descriptors: Counselor Training, Disclosure, Helping Relationship, Higher Education
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Whitman, Charles – British Journal of Language Teaching, 1986
Describes a beginning foreign language class applying the principles of Stephen Krashen's "Natural Approach" and James Asher's "Total Physical Response" method. Initially students carry out the instructor's commands in the form of actions rather than being required to speak. In later stages role play and simple discussions are…
Descriptors: Classroom Techniques, Experiential Learning, Language Processing, Linguistic Theory
Ratliff, Gerald Lee – 1997
Dynamic classroom role-playing for junior and senior high school classes in literature and acting is an essential ingredient in cultivating characterization and interpretation if a student is to learn the technical skills of performance. Although no simple classroom performance blueprint exists for predicting the degree of success a student…
Descriptors: Acting, Characterization, Classroom Techniques, Creative Dramatics
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Holsbrink-Engels, Geralien A. – Performance Improvement, 2000
Discusses the value of role-play in developing interpersonal skills and presents a 10-step model to help performance technologists design effective role-plays. Highlights include training objectives; designing assessment instruments; task analysis; generality and demonstration; designing social-communicative problems for the content; practice; and…
Descriptors: Communication (Thought Transfer), Content Analysis, Interpersonal Competence, Measures (Individuals)
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Parsons, Lynn D. – TEACHING Exceptional Children, 2006
Many students with disabilities have difficulty acquiring social skills, especially those necessary for employment. Students with autism struggle because of problems with (1) theory of mind; (2) reading facial expressions; (3) auditory processing problems; and (4) a lack of exposure to social conventions. Virtual reality and video have been used…
Descriptors: Autism, Asperger Syndrome, Video Technology, Secondary School Students
Wrigley, Heide Spruck – 1987
This vocational English-as-a-Second-Language program stresses interactive language use in the context of communicating with customers. Intended for intermediate-level adult learners, the manual will assist students in developing the communication and interaction skills they need for a variety of public contact positions, including retail sales…
Descriptors: Adults, Communication Skills, Language Usage, Lesson Plans
Smith, Frances L. – 1986
The literature on role-playing as a classroom instructional technique for English as a second language has addressed its benefits in improved acquisition of language or linguistic skills, communicative skills, cross-cultural skills, and interpersonal skills. However, promoters of role-playing may have set their goals too high and may be wasting…
Descriptors: Classroom Techniques, Communication Skills, Cross Cultural Training, English (Second Language)
McNamee, Gillian Dowley – 1983
This paper discusses the meaning and formation of children's play in order to (1) deepen understanding and respect for what play is, (2) demonstrate how young children cannot thrive or survive without play, and (3) give a common framework for interpreting and deriving meaning from the play behavior that occurs in the daily lives of young children.…
Descriptors: Affective Behavior, Child Development, Cognitive Development, Early Childhood Education
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Holsbrink-Engels, Geralien A. – Simulation & Gaming, 1997
Examines design and evaluation of computer-based role-playing. University students (n=41) were divided into two groups to use instructional programs with and without computer-based role-playing. Findings indicated that computer-based role-playing enhanced interpersonal skills development by employing a conversational model, offering opportunities…
Descriptors: College Students, Computer Assisted Instruction, Computer Games, Computer Simulation
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Remender, Peter A. – Southern Social Studies Journal, 1992
Discusses the use of feature films in promoting student critical thinking. Proposes using the technique on the elementary, secondary, or college level. Lists possible films and associated questions for discussion. Suggests that role playing could help students develop new perspectives on the films' characters. (SG)
Descriptors: Characterization, Controversial Issues (Course Content), Critical Thinking, Curriculum Enrichment
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Iverson, Kathleen; Colkey, Deborah – Performance Improvement, 2004
As it was initially implemented, e-learning did little other than supply facts and information, offering limited opportunity for interactivity and problem-solving. Designers need to find ways to address past limitations and bring the engagement of classroom training to the web. One method that merits attention is scenario-based learning. The…
Descriptors: Internet, Metacognition, Web Based Instruction, Computer Uses in Education
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