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Gamanik, Nisrina Meta; Sanjaya, Yayan; Rusyati, Lilit – Journal of Science Learning, 2019
This study treats students by role-play simulation for learning the human circulatory system. Creative skill and concept mastery to be assessed aspects at the end of learning. The method used in this research is the quasi-experimental method. The sample was taken by cluster random sampling technique with the population of students in 8th grade at…
Descriptors: Teaching Methods, Role Playing, Simulation, Creativity
Powell, Lisa; Lambert, Damien; McGuigan, Nicholas; Prasad, Ashna; Lin, Jerry – Accounting Education, 2020
This paper investigates how authentic co-created role-play may assist audit students in developing creativity, a much-needed aptitude for auditors. Role-plays used in audit education are often structured, formal case approaches, limiting student creativity. In contrast, this role-play allows students to interact with a performance artist and…
Descriptors: Creativity, Role Playing, Vignettes, Financial Audits
Daud, Afrianto; Chowdhury, Raqib; Mahdum; Mustafa, M. Nur – Journal of Education and Learning (EduLearn), 2020
This paper reports one best-practice in assessing the public speaking performance of advanced students at an Indonesian public university. The study involves an English course for an advanced class which was primarily related to public speaking skills. Considering that speaking is a productive skill that should be assessed through authentic…
Descriptors: Seminars, Performance Based Assessment, Public Speaking, Public Colleges
Hazen, Timothy A. – Journal of Political Science Education, 2019
This review examines the Model United Nations (MUN) program at the collegiate level and provides useful information for advisors that are leading MUN for the first time.
Descriptors: Political Science, Simulation, International Organizations, Role Playing
Göktürk, Özlem; Çaliskan, Muhittin; Öztürk, Mustafa Serkan – Journal of Inquiry Based Activities, 2020
The aim of this action research is to examine the effects of creative drama activities used in a 7th grade English course to improve speaking skills. Accordingly, the study sought to answer the following research question: How can the students' speaking skills be improved? The idea that creative drama activities could improve speaking skills, and…
Descriptors: Creativity, Drama, Teaching Methods, Attitude Measures
Osborn, Debra; Costas, Lisa – Journal of Creativity in Mental Health, 2013
This study examined how role-plays impacted 27 counseling students' overall skills as measured by instructor ratings and self-ratings during practice triads in a microskills course. A Mann-Whitney U nonparametric test revealed no significant difference for scripted versus personal concerns role-plays. Students indicated a strong belief that…
Descriptors: Student Development, Comparative Analysis, Role Playing, Counselor Training
King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
Peace Corps, 2013
The "Life Skills and Leadership Manual" is designed to be used by Peace Corps Volunteers and their counterparts who work with youth worldwide to develop the knowledge, skills, and attitudes integral to three Youth in Development sector competencies: (1) Support healthy lifestyles and prepare youth for family life; (2) Prepare youth for…
Descriptors: Voluntary Agencies, Volunteers, International Organizations, Daily Living Skills
Farrar, Margaret M. – 1975
This paper presents a review of research studies and theories involving sociodramatic play and its effect on the learning power of middle class children. Discussion centers on definitions, criteria, and principles of play, and ways for teachers to identify and encourage sociodramatic play in the classroom. Play, and especially sociodramatic play,…
Descriptors: Child Development, Creativity, Disadvantaged Youth, Early Childhood Education
Lachs, Avraham – 1984
While the lecture method of instruction is a good way to transmit facts and information, techniques that actively involve the ego of the learner are preferable for affecting attitudes and/or developing conceptual skills. One family of such techniques is known as simulation techniques. Two methods widely used in industry and colleges are role…
Descriptors: Business Education, Case Method (Teaching Technique), Case Studies, Classroom Techniques