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Bandyopadhyay, Subir; Szostek, Jana – Journal of Education for Business, 2019
Critical thinking is a skill that potential employers expect all graduates to possess. Hence, most business management programs consider critical thinking as an important student learning goal. Unfortunately, there is ambiguity about how to best assess critical thinking, both as a skill and a learning outcome. The authors empirically demonstrate…
Descriptors: Critical Thinking, Business Administration Education, College Students, Student Evaluation
Orr, Shannon K.; Buhr, Caitlin – Journal of Political Science Education, 2020
The simulation that we present here was designed to introduce students not only to climate change policy making but also to the Green Climate Fund and the process of negotiation. Rather than concentrating on either the political debate about climate change or doom and gloom scenarios, the focus of this simulation is on taking action and…
Descriptors: Simulation, Persuasive Discourse, Political Science, Climate
Baumgartner, Lisa M. – Adult Literacy Education, 2019
Transformative learning refers to a perspective transformation or change in worldview. Teachers in literacy education and adult basic education as well as GED instructors can learn how to foster transformative learning. These techniques can help learners engage in critical thought and discussion with others and may gain a broader, more inclusive…
Descriptors: Transformative Learning, Reflection, Sociocultural Patterns, Literacy Education
Finney, Sara – L2 Journal, 2019
Recent scholarship has highlighted the importance of increasing the intellectual viability of lower-level foreign language (FL) study while facilitating connections between academic practice, learners' lives, and global communities. This article reports on a content-based role-immersion simulation (RIS) designed to incite a critical orientation…
Descriptors: Second Language Learning, Second Language Instruction, Curriculum Design, Intellectual Development
Yamamoto, Tosh; Tagami, Masanori; Nakazawa, Minoru – Turkish Online Journal of Educational Technology - TOJET, 2012
This paper purports to demonstrate a problem solving case in the course of the development of methodology, in which the quality of the negotiation practicum is maintained or raised without sacrificing the class contact hours for the lessons for reading comprehension skills, on which the essence of negotiation practicum is solely based. In this…
Descriptors: Communication Skills, Reading Comprehension, Problem Solving, Practicums
Rector-Aranda, Amy; Raider-Roth, Miriam – Research in Learning Technology, 2015
This article presents an educational action research study examining how one online, classroom-based role-play simulation offers middle school students the opportunity to strengthen their agency and voice. The Jewish Court of All Time (JCAT) is a web-mediated simulation designed for middle school classrooms where students take on roles of various…
Descriptors: Action Research, Role Playing, Simulation, Middle School Students
Ertmer, Peggy A.; Strobel, Johannes; Cheng, Xi; Chen, Xiaojun; Kim, Hannah; Olesova, Larissa; Sadaf, Ayesha; Tomory, Annette – Journal of Computing in Higher Education, 2010
The development of critical thinking is crucial in professional education to augment the capabilities of pre-professional students. One method for enhancing critical thinking is participation in role-playing simulation-based scenarios where students work together to resolve a potentially real situation. In this study, undergraduate nursing…
Descriptors: Nursing Students, Nurses, Critical Thinking, Professional Education
Simpson, Joseph M.; Elias, Vicky L. – Teaching Sociology, 2011
This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow…
Descriptors: Sociology, Role Playing, Educational Games, Simulation
Kovalik, Doina L.; Kovalik, Ludovic M. – Simulation & Gaming, 2007
This article describes a language simulation involving six distinct phases: an in-class quick response, a card game, individual research, a classroom debate, a debriefing session, and an argumentative essay. An analysis of student artifacts--quick-response writings and final essays, respectively, both addressing the definition of liberty in a…
Descriptors: Freedom, Critical Thinking, Writing (Composition), Essays
O'Connor, Debra L.; Menaker, Ellen S. – Performance Improvement Quarterly, 2008
Instructional games are created when training is deliberately added to a gaming environment or when gaming aspects are deliberately incorporated into training. One type of game that is currently attracting the attention of the education and training field is the massively multiplayer online game (MMOG). Because evidence about learning outcomes…
Descriptors: Learning Theories, Educational Games, Team Training, Educational Technology
Boardman, Robert – Educ Res, 1969
Descriptors: Critical Thinking, Educational Games, Game Theory, History

Haagen, Lucy E. – English Journal, 1982
Explains why reenacting trial scenes from literature should be a useful reading, writing, and speaking activity in English classrooms. (RL)
Descriptors: Class Activities, Classroom Techniques, Communication Skills, Court Litigation

Schwartz, Phyllis – Canadian Social Studies, 1997
Describes two classroom activities that introduce critical-thinking skills into social studies instruction. One is a debate, followed by position papers, on the contribution of Christopher Columbus. The other is a simulation of a Constitutional Amendment conference. Discusses which parts of the lessons specifically focus on critical-thinking…
Descriptors: Critical Thinking, Debate, Elementary Education, Evaluative Thinking
Hart, Diane; Alderson, Jan, Ed. – 1998
This interactive curriculum has been developed to teach students about one of their most important rights as citizens, trial by jury. Knowledge about this right is critical since most of today's students will be called to serve on juries at some point in their lives. The curriculum's goal is to help students understand the history and value of…
Descriptors: Citizen Participation, Citizenship Education, Concept Formation, Court Litigation
Friedman, Sheldon – Learning Organization, 2004
Decision-makers in organizations often make what appear as being intuitively obviously and reasonable decisions, which often turn out to yield unintended outcomes. The cause of such ineffective decisions can be a combination of cognitive biases, poor mental models of complex systems, and errors in thinking provoked by anxiety, all of which tend to…
Descriptors: Organizations (Groups), Decision Making, Role Playing, Simulation
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