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Small, Marlene B.; Briggs, Dora K. – 1987
This paper describes an experiment in using the "scenario," a concept parallel to that of the case study, as a research tool for obtaining information about possible sex discrimination in personnel decisions by high school principals in South Australia. A review of the literature indicated that in spite of legislation aimed at…
Descriptors: Administrator Attitudes, Elementary Secondary Education, Foreign Countries, Management Games
Yager, Geoffrey G. – 1985
Since the vicarious participation analogue is frequently used to provide modeling of appropriate counselor skills to beginning counselor trainees, this model and its various forms are of particular relevance to counselor training. An investigation was designed to examine the effects of the level of the simulation of a counseling session upon…
Descriptors: Counseling Effectiveness, Counselor Evaluation, Counselor Training, Graduate Students

Cunningham, J. Barton – Simulation and Games, 1984
Clarifies appropriateness of certain simulation approaches by distinguishing between different types of simulations--experimental, predictive, evaluative, and educational--on the basis of purpose, assumptions, procedures, and criteria for evaluating. The kinds of questions each type best responds to are discussed. (65 references) (MBR)
Descriptors: Classification, Comparative Analysis, Design Requirements, Educational Games

DeYoung, Robert – Journal of Economic Education, 1993
Asserts that there are many advantages to working in a controlled laboratory environment when teaching market structures in economics. Introduces the concept of competitive market experiments, makes a renewed case for their use in economics instruction, and proposes an expanded format for reporting experimental results. (CFR)
Descriptors: Capitalism, Economic Factors, Economic Research, Economics

Gremmen, Hans; Potters, Jan – Journal of Economic Education, 1997
Presents the results of a study that measured the efficacy of an international economics simulation among undergraduates. The simulation consisted of a macroeconomics game where students develop economic policies for four hypothetical countries. A multiple choice test and posttest questionnaire suggests that classroom games are more effective than…
Descriptors: Comprehension, Economics Education, Educational Games, Fundamental Concepts

Williams, Arlington W.; Walker, James M. – Journal of Economic Education, 1993
Contends that empirical research using laboratory experimental economics has flourished during the past decade. Discusses how two practitioners of experimental economics integrated their research interests into undergraduate economics education. Describes three computerized exercises and includes samples of student handouts and activities. (CFR)
Descriptors: Computer Uses in Education, Economic Research, Economics, Economics Education

Shepelak, Norma J. – Teaching Sociology, 1996
Recounts a criminology class exercise that consisted of staging a mock trial using the murders from Truman Capote's "In Cold Blood" as source material. Students research the case and role play various lawyers, jury members, and witnesses. Identifies and discusses four educational objectives attainable through the staging of mock trials. (MJP)
Descriptors: Courts, Criminology, Educational Objectives, Experiential Learning

DeBoer, Dale R. – Journal of Economic Education, 1998
Describes a class where students learn microeconomics from the perspective of a new business owner. This approach requires reordering the typical sequence of material and introducing a market simulation exercise. Includes a sample business plan, course outline, and data tables. (MJP)
Descriptors: Business Administration, Business Skills, Capitalism, Economics Education

Leuthold, Jane H. – Journal of Economic Education, 1993
Examines the concept of "free riders," those who enjoy the benefits of a public good without contributing to the costs of providing it. Reviews classroom experiments on the free rider topic and describes a free rider experiment using an undergraduate class of 73 students. (CFR)
Descriptors: Economic Factors, Economic Research, Economics, Economics Education

Fels, Rendigs – Journal of Economic Education, 1993
Contends that, in recent years, the growth of experimental economics as a field of research has led to increased interest in using games and experiments in the economics classroom. Summarizes 12 reports on using experimental economics in the classroom and concludes that the method encourages student interest and learning. (CFR)
Descriptors: Capitalism, Class Activities, Economic Factors, Economic Research

Bell, Christopher R. – Journal of Economic Education, 1993
Asserts that the computerized stock market simulation described by Williams and Walker is complex and a better approach to teaching financial economics. Describes a noncomputerized version of the same teaching activity used to teach asset valuation to undergraduate financial economics students. (CFR)
Descriptors: Computer Uses in Education, Economic Factors, Economic Research, Economics

Haupert, Michael J. – Journal of Economic Education, 1996
Describes an undergraduate economics course experiment designed to teach the concepts of comparative advantage and opportunity costs. Students have a limited number of labor hours and can chose to produce either wheat or steel. As the project progresses, the students trade commodities in an attempt to maximize use of their labor hours. (MJP)
Descriptors: Consumer Economics, Economic Impact, Economic Research, Economics Education

Groves, Julian McAllister; Warren, Charles; Witschger, Jerome – Teaching Sociology, 1996
Describes a game designed to impress upon undergraduates the difficulty of economic mobility for minorities. The game involves two groups, "Majorities" and "Minorities," and their efforts to build a simulated social network with string. Minorities receive shorter lengths of string and cannot leave their seats. Discusses follow-up exercises. (MJP)
Descriptors: Consciousness Raising, Economically Disadvantaged, Educational Games, Elitism

Smith, Elizabeth T.; Boyer, Mark A. – PS: Political Science and Politics, 1996
Provides a step-by-step process for designing effective and interesting simulations. Explains and gives examples for the four steps: defining teaching goals, constructing the simulation, running the simulation, and debriefing. Asserts that simulations develop critical thinking and other skills. Examines possible means of assessment. (MJP)
Descriptors: Active Learning, Classroom Techniques, Critical Thinking, Educational Games

White, Fred C. – Journal of Economic Education, 1997
Describes an innovative instructional technique for teaching the economic analysis of public policies. Teams of four to six students with different skills and different tasks work together as economic decision making units in a series of instructional simulations. Discusses implementation, activities, and assessment. (MJP)
Descriptors: Agricultural Education, Content Analysis, Cooperative Learning, Economics
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