NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 871 to 885 of 900 results Save | Export
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1996
This document contains both an instructor's guide and a student guide for a city planning learning activity for technology education classes. The instructor's guide provides the following: an overview of technology education, a summary of activities and supplies needed for students to complete the learning activity, a supplies and materials…
Descriptors: Built Environment, Classroom Techniques, Computer Simulation, Learning Activities
Brack, Greg; And Others – 1994
With the exception of a few key writers, counselors largely ignore the benefits that Artificial Intelligence (AI) and Cognitive Psychology (CP) can bring to counseling. It is demonstrated that AI and CP can be integrated into the counseling literature. How AI and CP can offer new perspectives on information processing, cognition, and helping is…
Descriptors: Artificial Intelligence, Cognitive Processes, Cognitive Psychology, Computer Simulation
Peer reviewed Peer reviewed
Hensgens, Jan; And Others – Instructional Science, 1995
Describes the SAM (Simulation and Multimedia) project and the rationales behind it. SAM focuses mainly on integrated simulation-based learning environments and creates a framework for authoring, modelling, and learning. SAM methods and techniques are developed to design adaptable courses to meet different learner profiles and to integrate…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Riegle, Rodney P. – Journal of College Teaching & Learning, 2007
In the 20th century, student work was dominated by paper-print assignments, particularly essays. This was a reflection of the dominant media technology of that century--books, magazines, newspapers, radio, and television. But those days are gone. In the 21st century, the dominant media technology of today's students is the Internet. In addition to…
Descriptors: Student Projects, Essays, Printed Materials, Assignments
Hubal, Robert C.; Helms, Robert F.; Triplett, Suzanne E. – 1997
Leading-edge technologies, integrated with emerging educational methodologies, make the Advanced Learning Environment (ALE) model cost effective and efficient for learning. The ALE integrates virtual reality and other enabling technologies such as natural language processing, animation, video, courseware, sound, projection, CD-ROM, and distance…
Descriptors: Adult Education, Computer Simulation, Experiential Learning, Learning Strategies
Peer reviewed Peer reviewed
Diulus, Frank P.; Baum, R. Bruce – Contemporary Education, 1991
Discusses the value of educational simulation in enhancing teaching. It is effective because it is a realistic, active learning experience, it is highly interpersonal, there is an element of play, and it demands that participants think of ideas and implement strategies and solutions. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Creative Thinking, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
Hilem, Y.; Futtersack, M. – 1994
The use of numerical simulations to design and analyze new products requires both conceptual and operational knowledge. This paper describes COMPANION: an intelligent multimedia system for vocational training used by engineers and technicians. A key concept in terms of training methodology is that of "situated learning," or continuous…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Engineering
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Franklin, Teresa J. – Journal of Educational Technology, 2008
Higher education and in particular Colleges of Education are viewed as falling behind in the use of technology for teaching and learning (Lederman & Niess, 2000). With today's student population identified as digital natives and the evening news discussing the potential of virtual worlds as new learning environments, an examination of the…
Descriptors: Computer Simulation, Social Systems, Internet, Social Media
Peer reviewed Peer reviewed
Maynes, Bill; And Others – Alberta Journal of Educational Research, 1992
Describes experiential learning instructional model and simulation for student principals. Describes interactive laser videodisc simulation. Reports preliminary findings about student principal learning from simulation. Examines learning approaches by unsuccessful and successful students and learning levels of model learners. Simulation's success…
Descriptors: Administrator Attitudes, Administrator Education, Computer Simulation, Experiential Learning
Peer reviewed Peer reviewed
Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Explores how users interact and learn during computer-based simulations given graphical and textual forms of feedback. Graduate students were randomly assigned computer simulations with graphical feedback, textual feedback, or graphical plus textual feedback. Findings indicate that graphical feedback provides experiential learning, but that these…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Shih, Timothy K.; Chang, Ya-Fung; Hsu, Hun-Hui; Wang, Ying-Hong; Chen, Yung-Hui – Interactive Technology and Smart Education, 2004
Distance education has been an important research issue of multimedia computing and communication. Since the instructional activities are implemented on cyberspace, how to control behaviors of students and to increase the degree of communication awareness have been a challenging issue. We propose a system based on the scaffolding theory. Behaviors…
Descriptors: Video Games, Distance Education, Computer Simulation, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Bergin, Rolf; Youngblood, Patricia; Ayers, Mary K.; Boberg, Jonas; Bolander, Klara; Courteille, Olivier; Dev, Parvati; Hindbeck, Hans; Edward, Leonard E., II; Stringer, Jennifer R.; Thalme, Anders; Fors, Uno G. H. – Journal of Educational Computing Research, 2003
Interactive Simulated Patient (ISP) is a computer-based simulation tool designed to provide medical students with the opportunity to practice their clinical problem solving skills. The ISP system allows students to perform most clinical decision-making procedures in a simulated environment, including history taking in natural language, many…
Descriptors: Foreign Countries, Simulated Environment, Physical Examinations, Medical Students
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change
Pages: 1  |  ...  |  50  |  51  |  52  |  53  |  54  |  55  |  56  |  57  |  58  |  59  |  60