NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 361 to 375 of 907 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Yeh, Yi-Lien; Lan, Yu-Ju; Lin, Yen-Ting R. – Educational Technology & Society, 2018
This study aimed to understand how children collaborated to create their own stories in a 3D virtual reality (VR) environment and to explore whether there were any gender-related differences in this learning setting. A total of 65 students (38 females and 27 males) of grades 4-5 participated in this study. A qualitative methodology was adopted in…
Descriptors: Gender Differences, Elementary School Students, Simulated Environment, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Wei-Che; Tseng, Ching-Mei; Kang, Shih-Chung – Educational Technology & Society, 2018
Taiwan has long been categorized as a country suffering from water shortages. The acquisition of knowledge and development of the concept of water conservation, and the development water conservation habits, are considered a civic responsibility of the citizens. The purpose of the present study was to utilize an immersive virtual environment…
Descriptors: Foreign Countries, Water, Conservation (Environment), Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wood, Charles A.; Shia, Jackie; Kudlak, Lori; Ondeck, Laura – Journal of STEM Outreach, 2020
Since 1998, educators at Wheeling Jesuit University's Challenger Learning Center and Center for Educational Technologies have created realistic live simulations of science and medical emergencies in which students act as astronauts, scientists or doctors to solve STEM problems such as diagnosing diseases, stopping epidemics, picking a safe…
Descriptors: STEM Education, Videoconferencing, Web Sites, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Dieker, Lisa A.; Straub, Carrie L.; Hughes, Charles E.; Hynes, Michael C.; Hardin, Stacey – Educational Leadership, 2014
Everything's going wrong in the classroom; the teacher's frustration level is so high that she's ready to walk out and try her hand at any other profession besides teaching. Just as things reach a peak, in steps the coach, who says, "Pause classroom!" To the teacher experiencing this scenario, it certainly seemed real. The classroom is,…
Descriptors: Virtual Classrooms, Computer Simulation, Universities, Faculty Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tepe, Tansel; Kaleci, Devkan; Tuzun, Hakan – World Journal on Educational Technology: Current Issues, 2018
In this study, a virtual reality (VR) fire drill application was developed with head-mounted display VR technology for university students. The aim of the study is to evaluate the integration process of this VR application into authentic learning environments in terms of student opinions. Case study methodology was used in the study. The results…
Descriptors: Computer Simulation, College Students, Fire Protection, Drills (Practice)
Peer reviewed Peer reviewed
Direct linkDirect link
Khlomov, K. D.; Kondrashkin, A. V.; Kuzin, P. A.; Kalyakina, S. M.; Tyulkanova, K. I.; Medvedev, D. P. – Russian Education & Society, 2018
This article addresses the need for changes in current views on adolescent development. It presents observations of adolescent behavior in the online game Dragon Nest that were conducted by specialists from the Crossroads Center for Social and Psychological Adaptation and Adolescent Development, Moscow State University of Psychology and Education,…
Descriptors: Adolescent Development, Behavior, Video Games, Social Theories
Peer reviewed Peer reviewed
Direct linkDirect link
Soto, Inia; Cambazoglu, Mustafa Kenal; Arnone, Robert; Kastler, Jessica; Parra, Sabrina – Science Teacher, 2018
Cruise planning may seem like an ordinary task for oceanographers, but it actually involves logical and strategic thinking, collaboration, and multidisciplinary work. The "Challenger" expedition, led by Charles Wyville Thomson from 1872 to 1876, was the first to be fully dedicated to understanding oceans (Rice et al. 1999) and was…
Descriptors: Oceanography, Science Instruction, Science Activities, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Parong, Jocelyn; Mayer, Richard E. – Journal of Educational Psychology, 2018
The goals of the study were (a) to compare the instructional effectiveness of immersive virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge, and (b) to examine the efficacy of adding a generative learning strategy to a VR lesson. In Experiment 1, college students viewed a biology lesson about how the human…
Descriptors: Science Instruction, Simulated Environment, Computer Simulation, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Keller, Thomas; Hebeisen, Andreas; Brucker-Kley, Elke – International Association for Development of the Information Society, 2018
Students with special needs in mathematics lessons can be specifically supported through virtual reality (VR) if they are offered virtual learning environments that offer real benefits through their implementation in VR. In addition to learning by doing, the visualization of mathematical facts in 3D for the training of imagination can offer added…
Descriptors: Students with Disabilities, Special Needs Students, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Thompson, Meredith; Owho-Ovuakporie, Kesiena; Robinson, Kevin; Kim, Yoon Jeon; Slama, Rachel; Reich, Justin – Journal of Digital Learning in Teacher Education, 2019
Interactive simulations allow preservice teachers to connect education theory and pedagogy in scaffolded environments. We created digital simulations with scenarios from in-person simulations and used them to prepare novice teachers for conversations with parents. Using a design-based approach we implemented the simulations in an education class,…
Descriptors: Computer Simulation, Simulated Environment, Preservice Teacher Education, Preservice Teachers
Sobel, Kiley – Joan Ganz Cooney Center at Sesame Workshop, 2019
What do we know about immersive media--virtual, augmented, mixed, and cross realities (VR, AR, MR, and XR)--and young children? So far, designers, developers, and media producers have been focusing on creating hardware, software, and content for and conducting studies with adolescents and adults--but children find these technologies incredibly…
Descriptors: Computer Simulation, Simulated Environment, Young Children, Child Development
Peer reviewed Peer reviewed
Direct linkDirect link
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Alvarez, Anthony M. – ProQuest LLC, 2018
This dissertation is the product of several individual multi-disciplinary investigations that cover a variety of topics in mathematics, physics, geology, and geoscience education. The first chapter formulates a better understanding of the timings, magma source, and relationships between dikes and associated magmatic bodies of the Red Bluff…
Descriptors: Mathematics Education, Science Education, Physics, Geology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Pejoska, Jana; Bauters, Merja; Purma, Jukka; Leinonen, Teemu – British Journal of Educational Technology, 2016
Our design proposal of social augmented reality (SoAR) grows from the observed difficulties of practical applications of augmented reality (AR) in workplace learning. In our research we investigated construction workers doing physical work in the field and analyzed the data using qualitative methods in various workshops. The challenges related to…
Descriptors: Construction Industry, Simulated Environment, Computer Simulation, Workplace Learning
Pages: 1  |  ...  |  21  |  22  |  23  |  24  |  25  |  26  |  27  |  28  |  29  |  ...  |  61