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Liu, Min; Pan, Zilong; Cai, Ying; Shao, Peixia; Han, Songhee – Journal of Educational Multimedia and Hypermedia, 2021
This study examined how 465 socioeconomically disadvantaged middle school students used a multimedia-enriched problem-based learning (PBL) program. Using a mixed-methods design, we investigated the impact of PBL on students' performance, and relationship among students' self-efficacy, attitude toward science, and performance. The findings showed…
Descriptors: Multimedia Instruction, Science Instruction, Academic Achievement, Skill Development
Pan, Zilong; Liu, Min – Journal of Educational Technology Systems, 2022
This mixed-method study introduced an adaptive scaffolding system to support middle school science problem-based learning (PBL) activities. 298 6th-graders were grouped into three conditions, which are the adaptive scaffolding group, the non-adaptive scaffolding group, and a control group that did not receive any scaffoldings. Results showed that…
Descriptors: Grade 6, Problem Based Learning, Scaffolding (Teaching Technique), Middle School Students
Shu, Liuyi; Liu, Min – Journal of Educational Multimedia and Hypermedia, 2019
Game-based learning is getting popular in both K-12 schools and colleges. Research is needed to understand how engagement can influence learning and what specific factors of game-based learning that affect learners. In this study, we reviewed a total of 20 empirical studies from refereed journals that examined student engagement in game-based…
Descriptors: Learner Engagement, Educational Games, Learning Processes, Outcomes of Education
Liu, Min; Ko, Yujung; Willmann, Amanda; Fickert, Cynda – Journal of Research on Technology in Education, 2018
This study examined 342 teachers' views of professional development (PD) provided by a large school district to support its iPad initiative. We were interested in investigating teachers' perceptions of this district-provided PD, any change in teachers' views, and how they used iPads in their instruction while/after receiving PD. The findings,…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Hsieh, Peggy; Cho, Yunjoong; Liu, Min; Schallert, Diane L. – American Secondary Education, 2008
Researchers have suggested that self-efficacy and goal orientation are context specific variables. However, few researchers have addressed these variables in technology-enhanced learning environments. This study examined changes in 549 middle school students' goal orientation, self-efficacy, and science knowledge after engaging in science learning…
Descriptors: Middle School Students, Student Attitudes, Self Efficacy, Science Achievement
Liu, Min; Hsieh, Peggy (Pei-Hsuan); Cho, Yoonjung; Schallert, Diane – Journal of Interactive Learning Research, 2006
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura defined it (1986), self-efficacy refers to the beliefs people have about whether or not they can…
Descriptors: Middle School Students, Self Efficacy, Academic Achievement, Computer Assisted Instruction
Liu, Min; Rutledge, Keith – 1996
This paper investigates the effect of engaging students in designing interactive multimedia programs. The design process has been shown to heighten motivation and to develop skills in project management, research, organization and representation, presentation, and reflection. At the same time, previous studies have also revealed that it is…
Descriptors: Design Requirements, Educational Media, High Risk Students, High School Students