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Koroleva, D. O.; Kochervey, A. I.; Nasonova, K. M.; Shibeko, Yu. V. – Russian Education & Society, 2016
The gaming culture of modern childhood takes place not only in real space, but in a virtual one too. These two components (two planes of development) are often viewed in isolation from one another. This study investigates the completely new phenomenon of augmented reality gaming through the lens of "Pokemon Go," and it describes how the…
Descriptors: Computer Games, Popular Culture, Cross Cultural Studies, Computer Oriented Programs
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Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2016
We are delighted to welcome you to the International Psychological Applications Conference and Trends (InPACT) 2016, taking place in Lisbon, Portugal, from 30 of April to 2 of May, 2016. Psychology, nowadays, offers a large range of scientific fields where it can be applied. The goal of understanding individuals and groups (mental functions and…
Descriptors: Conferences (Gatherings), Educational Psychology, Clinical Psychology, Social Psychology