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Matthew D. Johnson – ProQuest LLC, 2015
The Good Behavior Game is an interdependent group contingency that relies on the influence of other important group members to modify challenging behaviors of a student or a group of students within the classroom. Although the Good Behavior Game possesses a long history of effective use in the research literature, there is a significant void in…
Descriptors: Evaluation, Educational Games, Special Education, Student Behavior
Peer reviewed Peer reviewed
Bulgren, Janis A.; Deshler, Donald D.; Schumaker, Jean B.; Lenz, B. Keith – Journal of Educational Psychology, 2000
Explores the use of analogies while teaching important concepts in secondary content classrooms containing students of diverse abilities. Measures included students' knowledge of concepts, the numbers and types of analogies teachers used, and teacher and student satisfaction. Results reveal that teacher use of the routine led to increased student…
Descriptors: Academic Achievement, Classroom Techniques, Experimental Teaching, High Schools
Peer reviewed Peer reviewed
Peak, Janie; Dewalt, Mark W. – ERS Spectrum, 1994
Evaluates a computerized reading management and enrichment program's effects on college-bound ninth graders attending Cherryville Junior-Senior High School, in Gaston County, North Carolina. When total reading scores were compared on third-, sixth-, and eighth-grade California Achievement Tests, the Cherryville students (five-year program…
Descriptors: College Bound Students, Computer Assisted Instruction, Enrichment Activities, Grade 9
Peer reviewed Peer reviewed
Sinclair, Mary F.; Christenson, Sandra L.; Evelo, David L.; Hurley, Christine M. – Exceptional Children, 1998
Ninety-four 7th- and 8th-grade students with learning and emotional/behavioral disabilities received intervention services that incorporated monitoring and school engagement strategies. Half continued to receive services through grade 9. On two of three measures, students receiving continued intervention services were significantly more likely to…
Descriptors: Behavior Disorders, Dropout Prevention, Emotional Disturbances, Grade 7
Long, David; And Others – 1996
This report presents the fourth-year findings on the effectiveness of Ohio's Learning, Earning, and Parenting (LEAP) Program, a statewide welfare initiative that uses financial incentives and penalties to promote school attendance by pregnant and parenting teenagers on welfare. The report looks at LEAP's effects on school completion, employment,…
Descriptors: Attendance, Dropout Programs, Dropouts, Early Parenthood
Peer reviewed Peer reviewed
Holmes, C. Thomas; Keffer, Ronald L. – Journal of Educational Research, 1995
This study investigated the effectiveness of using a computer program over six weeks to teach high school students to use Latin and Greek root words for deciphering English terms in order to increase their scores on the verbal portion of the Scholastic Aptitude Test. Results indicated that knowledge of Latin and Greek root words improved students'…
Descriptors: Classical Languages, College Entrance Examinations, Computer Assisted Instruction, Etymology
Myers, David; Olsen, Rob; Seftor, Neil; Young, Julie; Tuttle, Christina – Mathematica Policy Research, Inc., 2004
Policymakers have long been concerned about the disparities in college attendance between more and less advantaged groups of students. Upward Bound is one of the largest and longest running federal programs designed to help economically disadvantaged students prepare for, enter and succeed in college. Since December 1991, Mathematica Policy…
Descriptors: College Preparation, Outcomes of Education, Economically Disadvantaged, Federal Programs