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Olmo, Barbara G. – Social Studies, 1976
This article demonstrates how teacher-developed simulations can enhance social science instruction. A sample simulation is provided, along with techniques, skills, and learning objectives. (JR)
Descriptors: Decision Making, Political Science, Problem Solving, Role Playing

Glenn, Allen D.; And Others – Simulation and Games, 1982
Presents the results of a study which sought to determine if prior learning of basic problem-solving steps, the practicing of problem-solving skills, and the receiving of feedback during play were important variables in the use of role-playing activities to teach high school students a specific problem-solving model. (Author/JL)
Descriptors: Comparative Analysis, Decision Making, Educational Strategies, Feedback

Wyn, Mark A.; Stegink, Steven J. – American Biology Teacher, 2000
Introduces a role playing activity that actively engages students in the learning process of mitosis. Students play either chromosomes carrying information, or cells in the cell membrane. (Contains 11 references.) (Author/YDS)
Descriptors: Biology, Cytology, Higher Education, Learning Processes
Warren, Ann – Balance Sheet, 1978
Incorporating student-inspired incidences with typical office simulation activities can result in increased student involvement and enthusiasm. (BM)
Descriptors: Creativity, Office Occupations Education, Office Practice, Problem Solving
Intercom, 1976
Describes a role-playing activity designed for secondary students. Four modern dilemmas facing individuals in a changing society are presented. The students assume the roles of those who would be involved in decision making to solve these dilemmas. (DB)
Descriptors: Attitude Change, Class Activities, Conflict, Problem Solving
Mealor, Jennifer H.; Mealor, W. Theodore – Mississippi Geographer, 1973
Values of games as teaching strategies are outlined. In the simulation described in this paper students assume certain roles, analyze information, and make decisions. This is an example of how gaming might be used in a problem solving situation in a high school or college classroom. (SM)
Descriptors: Class Activities, College Instruction, Decision Making, Educational Games
Brown Univ., Providence, RI. Center for Foreign Policy Development. – 1993
The conflict in Bosnia (Yugoslavia) has confronted U.S. leaders with fundamental questions about the use and capability of U.S. power abroad. This document brings the decision facing the United States into the classroom. The unit features a set of four divergent options for U.S. policy toward the Bosnian conflict, and a brief account of…
Descriptors: Citizenship Education, Conflict Resolution, Ethnic Bias, Foreign Countries
Boocock, Sarane S. – 1969
This game, a simulation of the way the labor market, educational opportunities, and marriage and leisure patterns operate in our society, is designed for high school and college students in classroom situations, and has been extensively tested at that level. It can be used with any number of students, for any amount of time. Participants walk…
Descriptors: Career Awareness, Career Education, Decision Making, Educational Games
Klein Independent School District, Spring, TX. – 1980
This guide contains the "Work It Out" simulation, which is pertinent to a variety of curriculum areas, both academic and vocational. The purpose of "Work It Out" is to introduce the student to work-related problem situations and to promote skills in identifying alternatives when solving problems. Part I discusses use of the…
Descriptors: Career Education, Daily Living Skills, Disabilities, Discussion

Rodriguez, Alberto J. – Science Teacher, 1997
Criticizes the National Science Education Standards for using an example lesson that contradicts support for students engaging in scientific inquiry. Suggests a multiculturally inclusive approach engaging students in a role-playing activity as members of the University of Alexandria. Students are involved in scientific inquiry with Eratosthenes,…
Descriptors: Cultural Context, Educational Objectives, Females, Inquiry
Holmes, Cary W.; Tedesco, Paul H. – 1975
The document consists of a role-playing game and related teacher's guide designed to illustrate decision-making processes leading to the building of the Middlesex Canal in Massachusetts in 1793. The primary educational objective is to involve students in the decision-making process through role play. The game is designed to facilitate…
Descriptors: Class Activities, Decision Making, Economic Factors, Educational Games
Chapman, Katherine; And Others – 1974
This state-of-the-art paper, first in a series, provides teachers and other educational decision makers with analytical and critical information about the use of simulation/games in social studies classrooms in order to promote and improve the use of this innovative educational technique. Discussed are non-computer, commercially available…
Descriptors: Class Activities, Curriculum Development, Educational Innovation, Educational Philosophy
Daniels, David N. – 1971
This developmental paper generally describes a task oriented model for teaching about conflict and conflict resolution, using student groups for problem solving, which can be developed in the classroom. The model involves: 1) identification of the issue, topic, or problem by the entire class; 2) identification of ideas, concepts, or facets of…
Descriptors: Class Activities, Concept Teaching, Conflict, Conflict Resolution

Inman, John C. – American Biology Teacher, 1999
Describes a role-playing exercise designed to allow students to make decisions on land use activities while requiring them to address a range of ecological and environmental issues. The activity uses data and information from soil survey manuals in conjunction with a student-created physical topographical model. (WRM)
Descriptors: Biology, Community Planning, Ecological Factors, Environment

Olsen, Judy Winn-Bell; Gosak, Alice – English Language Teaching Journal, 1978
Suggests five techniques to be used by the teacher of English as a second language to initiate communication in the classroom: (1) the interview; (2) the mutual interview; (3) the class story; (4) the journal; and (5) role-playing and problem-solving. (CFM)
Descriptors: Adult Education, Communicative Competence (Languages), Conversational Language Courses, English (Second Language)