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Burke, Jim – Voices from the Middle, 2002
Describes how the author learned by watching low-achieving students play intricate card games such as "Magic" that they can learn, can remember, and certainly can master information. Realizes that these cards were advanced learning tools, multifaceted texts using color, symbols, images, texts, and metaphor to help create a world of…
Descriptors: Games, Learning Strategies, Low Achievement, Secondary Education

Harris, Patricia B. – School Science Review, 1975
Describes a card game that teachers metabolism to high school biology students. (LS)
Descriptors: Biology, Diagrams, Games, Instruction

Paino, Paul – Science Teacher, 2001
Describes a technique using two cooperative learning strategies, Student Teams-Achievement Divisions and Teams-Games-Tournament, to teach science. Students are assigned to teams of three or four and compete against each other during the course of the school year. This competition is a unique way to motivate students at any level. (SAH)
Descriptors: Cooperative Learning, Games, Group Activities, Physics

Ahl, David – Mathematics Teacher, 1981
Several computer games are reviewed with respect to how they might be used within the classroom. The games detailed represent "families" that progress from the introduction of a concept to advanced games that help develop it. (MP)
Descriptors: Computers, Educational Games, Games, Learning Activities

Arcidiacono, Michael J. – Mathematics Teacher, 1975
An activity is described which can be used to introduce students to the general divisibility test for nine. (JP)
Descriptors: Discovery Learning, Division, Games, Instruction

Adelman, Howard S.; And Others – Journal of Learning Disabilities, 1989
The study investigated the degree to which a highly motivating computer game learning task could improve the differential diagnosis of adolescent students (N=23) with learning disabilities. Results suggest that a large proportion of students diagnosed as learning disabled are able to learn effectively when highly motivated. (Author/DB)
Descriptors: Clinical Diagnosis, Computer Assisted Testing, Games, Handicap Identification

Reuss, Robert L.; Gardulski, Anne F. – Journal of Geoscience Education, 2001
Describes an interactive game used in conjunction with traditional laboratory work, group discussions, student presentations, and writing exercises to provide an enjoyable and motivating dimension to a university seminar/lab course in historical geology and paleontology. The game is designed for a university setting but can easily be modified for…
Descriptors: Evaluation, Games, Geology, Higher Education

Balser, Jeffrey R.; Blice, Sylvia A. – Unterrichtspraxis, 1978
Examines three examples of computer games that can be used by high school German students: antonyms, compound nouns, and prepositions. The programs were written in BASIC and developed for use in a second-year German class. (EJS)
Descriptors: Class Activities, Computer Assisted Instruction, Educational Games, Educational Media
Warren, Jack – 1973
The author taught one twelfth-grade general mathematics section (30 students) using a lecture method and two sections (31 students) using commercially available games. After six weeks, achievement of both groups was measured. An analysis of covariance (covariate: grade-point-average) was performed. Students in the lecture section showed…
Descriptors: Arithmetic, Comparative Analysis, Educational Testing, Experiential Learning
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design