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Empathy | 5 |
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Zingle, Harvey | 1 |
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Mitchell, Gordon R. – Argumentation and Advocacy, 2000
Argues role-play simulation (1) delivers valuable opportunities for learning about the dynamics of public argument; (2) provides substantial opportunities for graded assessment; and (3) frees students to conceive of important alternative modes of deliberation. (NH)
Descriptors: Course Content, Curriculum Design, Empathy, Persuasive Discourse
Hundleby, Glenn; Zingle, Harvey – Canadian Counsellor, 1975
A systematic training program in CUE: Communicating, understanding and empathy can have some significant effects on the participants. Even though the treatment in this investigation consisted of 14, 80-minute lessons, the high-school students who received the training were able to communicate empathy at a significantly higher level than their…
Descriptors: Communication Skills, Empathy, Interaction, Interpersonal Competence

Obenchain, Kathryn M.; Morris, Ronald V. – Social Studies, 2001
Focuses on the use of melodrama as an instructional tool in social studies classrooms. Discusses how to set up a melodrama and stage a melodrama. Provides ideas for possible melodramas that address issues of democracy, such as constitutional challenges and civil disobedience. (CMK)
Descriptors: Democracy, Drama, Educational Strategies, Empathy

Kipper, David A.; Ben-Ely, Zion – Journal of Clinical Psychology, 1979
Sophomores were assigned to a no-training control group or to one of three empathy training methods: the double method, involving role taking; reflection, where the trainee is asked to mirror back another's feelings; or lecture. All three methods proved effective, but the double method provided the best results. (SJL)
Descriptors: Comparative Analysis, Empathy, Feedback, High School Students

MacFarlane, John – Canadian Social Studies, 1999
Proposes two approaches to using role-playing in the history classroom: (1) providing factual information to the students; and (2) allowing them to discover the experiences of historical actors. Expounds that the recommended role-playing simulations help students discover why Canadians were divided over the conscription issue in World War I. (CMK)
Descriptors: Affective Objectives, Cognitive Objectives, Emotional Experience, Empathy