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Esjeholm, Bjørn-Tore – International Journal of Technology and Design Education, 2015
This study explores how theoretical elements of design knowledge relate to notions of creativity found in literature. The results of this exploration are further applied to analyze four different cross-curricular design and technology projects in Norwegian primary and lower secondary school. All of the school projects examined were intended to be…
Descriptors: Technology Education, Creativity, Design, Student Projects
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Kwek, Dennis; Albright, Jim; Kramer-Dahl, Anneliese – Literacy, 2007
This paper presents a pedagogical intervention project conducted in secondary English classrooms in Singapore, entitled "Building Communities of Readers among Teachers." The project is positioned against the dominant instrumentalism of Singaporean approaches to creativity and promotes a socio-cultural stance to creativity and criticality…
Descriptors: Foreign Countries, Creativity, English Instruction, Creative Teaching
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Richburg, Robert W.; Dornan, David Lynn – Social Studies, 1980
Describes a six-week seventh-grade project in which students create their own continent. The project helps students learn about weather and climatic patterns, use map scales and legends, describe relationships between natural resources and human activities, solve problems, and work effectively in groups. (Author/KC)
Descriptors: Creativity, Geography Instruction, Grade 7, Group Activities
Carroll, Barbra – Gifted Child Today (GCT), 1991
The Future Problem Solving Program aims to empower potential leaders to manage change successfully. It involves teams of students using a structured, creative problem-solving model to tackle controversial issues for the future; writing scenarios creating alternative futures; and planning for and implementing real solutions to real problems in…
Descriptors: Change Strategies, Community Problems, Competition, Creativity
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Plucker, Jonathan A.; Gorman, Michael E. – Journal of Secondary Gifted Education, 1995
A summer course completed by 30 secondary students with high ability provided team-based, hands-on experience in the invention and design process. The group experiences are examined using three case studies. Implications of the course are analyzed with respect to group problem-solving by students with academic talents. (SW)
Descriptors: Academically Gifted, Active Learning, Case Studies, Creativity