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Plucker, Jonathan A.; Gorman, Michael E. – Journal of Secondary Gifted Education, 1995
A summer course completed by 30 secondary students with high ability provided team-based, hands-on experience in the invention and design process. The group experiences are examined using three case studies. Implications of the course are analyzed with respect to group problem-solving by students with academic talents. (SW)
Descriptors: Academically Gifted, Active Learning, Case Studies, Creativity
Peer reviewed Peer reviewed
Kim, Simon; Clarke-Ekong, Sheilah; Ashmore, Pamela – Social Studies, 1999
Describes the Center for Human Origin and Cultural Diversity program that is a model for multicultural education in which students learn about the human fossil record, the value of biological variation, and the characteristics common to all humans. Presents results from a study that support the use of this program. (CMK)
Descriptors: Active Learning, Anthropology, Cultural Pluralism, Educational Innovation
Schweinhart, Tom – Camping Magazine, 2002
A month-long residential program for adolescents in Michigan teaches arts and sciences through active learning workshops in an experiential, cooperative camp environment. Appreciation for diversity, supporting the developmental needs of adolescents, and building a sense of community are prime foci of the program. These are accomplished through…
Descriptors: Active Learning, Adolescent Development, Adolescents, Art Education
Nowicki, Joseph John; Meehan, Kerry F. – 1996
This book begins with a short overview describing the four basic strategies in a research and theoretical base. The second chapter focuses on the three components of learning seen as universal to all lessons. These elements, "factual knowledge", "skill development", and "conceptual knowledge", remain in focus throughout the rest of the book. The…
Descriptors: Active Learning, Cooperation, Cooperative Learning, Discovery Learning
Stratford, Steven J.; Krajeik, Joseph; Soloway, Elliot – 1997
This paper presents the results of a study of the cognitive strategies in which ninth-grade science students engaged as they used a learner-centered dynamic modeling tool (called Model-It) to make original models based upon stream ecosystem scenarios. The research questions were: (1) In what Cognitive Strategies for Modeling (analyzing, reasoning,…
Descriptors: Active Learning, Cognitive Processes, Cognitive Style, Computer Software