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Valério Neto, Luiz; Fontoura Junior, Paulo H. F.; Bordini, Rogério A.; Otsuka, Joice L.; Beder, Delano M. – Educational Technology & Society, 2019
In the last decade many studies have stated that learning based on digital games emerges as an effective way to combine teaching and learning processes with the attractiveness of digital technologies, because they are dynamic and playful. However, the vast majority of these digital resources -- such as educational games -- are still essentially…
Descriptors: Educational Games, Visual Impairments, Inclusion, Computer Games
Sanchez-Tapia, Ingrid; Rafique, Atif – UNICEF, 2020
There are nearly 200 million lower and upper secondary age adolescent girls and boys out of school globally, and if current trends continue, another 825 million children will not acquire basic secondary-level skills by 2030. Global momentum to achieve universal primary education has placed increased demands on secondary education systems to serve…
Descriptors: Secondary Education, Educational Finance, Access to Education, Disadvantaged Youth