Publication Date
In 2025 | 3 |
Since 2024 | 66 |
Since 2021 (last 5 years) | 264 |
Since 2016 (last 10 years) | 472 |
Since 2006 (last 20 years) | 601 |
Descriptor
Computer Simulation | 621 |
Second Language Learning | 621 |
Second Language Instruction | 403 |
Foreign Countries | 325 |
English (Second Language) | 304 |
Teaching Methods | 296 |
Student Attitudes | 173 |
Computer Assisted Instruction | 162 |
Computer Mediated… | 149 |
College Students | 117 |
Educational Technology | 115 |
More ▼ |
Source
Author
Lan, Yu-Ju | 11 |
Canto, Silvia | 7 |
Gruber, Alice | 6 |
Kaplan-Rakowski, Regina | 6 |
Peterson, Mark | 6 |
Dooly, Melinda | 5 |
Jauregi, Kristi | 5 |
Thorne, Steven L. | 5 |
Zheng, Dongping | 5 |
Chen, Julian ChengChiang | 4 |
Gwo-Jen Hwang | 4 |
More ▼ |
Publication Type
Education Level
Location
Taiwan | 43 |
China | 26 |
Japan | 26 |
Turkey | 21 |
Germany | 20 |
Spain | 19 |
United States | 15 |
United Kingdom | 14 |
Netherlands | 13 |
South Korea | 12 |
Europe | 11 |
More ▼ |
Laws, Policies, & Programs
Fulbright Hays Act | 2 |
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
Dilobarkhon Azimova; Dilyorjon Solidjonov – Online Submission, 2023
The use of augmented reality (AR) in teaching English as a second language is examined in this article. Traditional language teaching techniques sometimes fall short of engaging students and offering real-world applications, which results in boredom and slow development. Through the use of augmented reality (AR) technology, digital content can be…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Physical Environment
Juhee Lee; Yujung Ko – English Teaching, 2023
This study aimed to compare the effects of self-regulation, goal orientation, and speaking anxiety on speaking performance between metaverse and face-to-face contexts. We randomly assigned 253 Korean middle school students to either metaverse or face-to-face groups for 12 weeks of English-speaking lessons. Before and after the experiment, students…
Descriptors: Self Control, Goal Orientation, Anxiety, English (Second Language)
Canto, Silvia; Jauregi-Ondarra, Kristi – Research-publishing.net, 2021
Game-based learning is gaining popularity in language education. For the present study, three games were developed with a central focus on intercultural interaction to be played internationally in dyads or small groups using Video-Communication (VC) tools or a Virtual World (VW). The interactions were carried out in Spanish as a Lingua Franca (LF)…
Descriptors: Interaction, Game Based Learning, Learner Engagement, Second Language Learning
Renée DePalma; Juan-Miguel Ortega-Herráez; Maribel Del-Pozo-Triviño; María-Isabel Abril-Martí – Interpreter and Translator Trainer, 2024
Non-governmental development organizations (NGDOs) are responsible for ensuring basic human rights for socially marginalised people. In situations of migration, people's opportunity to regularise their migratory status and to secure their fundamental rights to key public services is entirely dependent on communication with the local…
Descriptors: Translation, Program Descriptions, Second Language Learning, Second Language Instruction
Watcharapol Wiboolyasarin; Nattawut Jinowat; Kanokpan Wiboolyasarin; Ruedee Kamonsawad – Interactive Learning Environments, 2024
A three-dimensional virtual world (henceforth, 3DVW) is a novel phenomenon with enormous potential as a virtual community for broadening meaningful life experiences. Previous 3DVW research, however, has not addressed the determinants that influence L2 students' expectations. The primary goal of this study was to employ a combination of exploratory…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Second Language Learning
Yu-Fen Yang; Wen-Min Hsieh; Wing-Kwong Wong; Yi-Chun Hong; Siao-Cing Lai – Computer Assisted Language Learning, 2024
Foreign Language Anxiety (FLA) is considered a central affective factor influencing English as a Foreign Language (EFL) learning. This study thus developed an online simulation game to create a virtually situated learning environment for reducing EFL primary school students' FLA levels and improving their English vocabulary learning. A total of…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Levy, Helena; Hanulíková, Adriana – Language Learning, 2023
We use a novel paradigm to examine the effect of language exposure and variable input on the acquisition of words in primary school--aged children. Children growing up with different languages and foreign or regional accents in their input might benefit from their experience with variability when learning new words from peers with unfamiliar…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, Pronunciation
Yangin Ersanli, Ceylan – Novitas-ROYAL (Research on Youth and Language), 2023
The incorporation of technology has revolutionized the education industry, with augmented reality (AR) being one of the emerging technologies that exhibit great potential in educational settings. This study examines the efficacy of AR in enhancing vocabulary learning and retention among young 5th-grade learners. This study was conducted with 56…
Descriptors: Computer Simulation, Story Telling, Vocabulary Development, Retention (Psychology)
Marjan Ebadijalal; Nouroddin Yousofi – Computer Assisted Language Learning, 2024
The current mixed-methods study aimed at incorporating a virtual reality (VR) tool (i.e. Google Expeditions) into the writing process of Iranian English as a foreign language (EFL) learners, examining its impact on their writing motivation and performance. To that end, 42 EFL learners were randomly assigned to experimental and control groups,…
Descriptors: Computer Software, Maps, Geography, English (Second Language)
Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia – Interactive Learning Environments, 2024
Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a well-designed learning environment, however, may…
Descriptors: Foreign Countries, Metacognition, Game Based Learning, Computer Simulation
Shakiba Razmeh – Journal for Multicultural Education, 2024
Purpose: The purpose of this study is to examine the impact of computer-assisted language learning on cultural adaptation and language learning in non-traditional classroom settings. Design/methodology/approach: The data of this study came from extended periods of observation, multiple rounds of semi-structured interviews and home visits. Using…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Instruction, Second Language Learning
Budach, Gabriele; Efremov, Dimitri; Loghin, Daniela; Sharoyan, Gohar – Canadian Modern Language Review, 2021
This article explores what happens when humans, objects, and digital technology collaborate in creating a short stop-motion film. It investigates how animation making as a hugely repetitive mechanical process interlinks with language, communication, and learning, and how it can affect our responsiveness and readiness to communicate. The article…
Descriptors: Animation, Learning Processes, Second Language Learning, Second Language Instruction
The Utilization of Virtual Learning Environment in Malaysian Non-Arabic Speaking Learners' Classroom
Kassim, Noorafini; Sahrir, Muhammad Sabri – Online Submission, 2023
This study aimed to understand the utilization of VLE in Non-Arabic Speaking Learners' classrooms from the perspective of Arabic teachers in higher education institutions. Purposive sampling was utilized to pick the research sample for this study. Then, the sample used for this study consisted of 3 Arabic language teachers. One-to-one in-depth…
Descriptors: Foreign Countries, Arabic, Language Teachers, Higher Education
Song, Yanjie; Wen, Yun; Yang, Yin; Cao, Jiaxin – Innovation in Language Learning and Teaching, 2023
This article reports on an exploratory study on developing and adopting a 'Virtual Go Mode' feature embedded in a mobile vocabulary learning app, VocabGo, to enhance students' vocabulary learning engagement. Distinguished from other virtual reality (VR) or augmented reality (AR) applications, the Virtual Go Mode is designed for students to…
Descriptors: Elementary School Students, Handheld Devices, Computer Oriented Programs, Vocabulary Development
Godwin-Jones, Robert – Language Learning & Technology, 2023
Looking at human communication from the perspective of semiotics extends our view beyond verbal language to consider other sign systems and meaning-making resources. Those include gestures, body language, images, and sounds. From this perspective, the communicative process expands from individual mental processes of verbalizing to include features…
Descriptors: Second Language Learning, Second Language Instruction, Semiotics, Nonverbal Communication