NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 11 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Santiago Ojeda-Ramirez; Daniel Ritchie; Mark Warschauer – CATESOL Journal, 2024
Artificial Intelligence technologies are becoming ubiquitous, transforming the workforce by altering or creating jobs and influencing decisions that affect minority communities. The necessity of AI literacy, comprising knowledge and skills for critical interaction with AI, is increasingly important. Multilingual learners, engaging with both every…
Descriptors: Middle School Students, Summer Programs, Camps, Artificial Intelligence
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gunel, Emre; Top, Ercan – International Journal of Technology in Education, 2022
This study aims to integrate video games into classrooms not as a replacement for regular lessons but as supplementary materials under the teacher's supervision. To this extent, the researcher created an educational English learning video game specifically modeled on the students' real lives. Ninety-six middle school students, 48 in the control…
Descriptors: Educational Games, Video Games, Vocabulary Development, Retention (Psychology)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Peskar, Lisa; Bachelor, Jeremy W. – Online Submission, 2022
Individual differences (IDs) play an important role in the second language learning process and explain the varied experiences of the L2 learner. The two major IDs, language aptitude and motivation, can be primary factors in one's ultimate proficiency. While language aptitude is largely fixed, motivation is malleable and can aid in overcoming…
Descriptors: FLES, Likert Scales, Learning Motivation, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Göktürk, Özlem; Çaliskan, Muhittin; Öztürk, Mustafa Serkan – Journal of Inquiry Based Activities, 2020
The aim of this action research is to examine the effects of creative drama activities used in a 7th grade English course to improve speaking skills. Accordingly, the study sought to answer the following research question: How can the students' speaking skills be improved? The idea that creative drama activities could improve speaking skills, and…
Descriptors: Creativity, Drama, Teaching Methods, Attitude Measures
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alasmari, Nasser; Alshae'el, Amal – International Journal of Education and Literacy Studies, 2020
English is now the most frequently used language worldwide. In academia, English has become "a hyper central language" millions of students are learning for various reasons. As such, pedagogists, academicians, and language teachers seek new tools and teaching methods to help English language learners reach high proficiency levels. The…
Descriptors: Drama, Teaching Methods, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Anwar, Khoirul; Arifani, Yudhi – International Education Studies, 2016
The dominant complexities of English teaching in Indonesia are about limited development of teaching methods and materials which still cannot optimally reflect students' needs (in particular of how to acquire knowledge and select the most effective learning models). This research is to develop materials with complete task-based activities by using…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Student Needs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Praneetponkrang, Sasitorn; Phaiboonnugulkij, Malinee – Advances in Language and Literary Studies, 2014
This article aims to advocate retelling stories technique for developing speaking ability of grade 9 students in Thailand. Morrow's theory (1981) and other scholars in retelling stories technique are presented. This technique is integrated in the lesson plans following Morrow's framework. Narrative text of short stories which refer to daily life…
Descriptors: Grade 9, Story Telling, Teaching Methods, English (Second Language)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Al Harrasi, Kothar Talib Sulaiman – English Language Teaching, 2012
Learning a FL [foreign language] may be frustrating for some young learners; however, integrating fun in learning would encourage them to develop positive attitudes towards learning a language (Ellis & Brewster, 1991). Stories are an effective and enthusiastic technique in teaching young learners; they inject lots of amusement and help…
Descriptors: Foreign Countries, Story Telling, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gómez Palacio, Claudia – HOW, 2010
This article examines a qualitative study carried out at a middle school in North Carolina, the United States of America. The main purpose of the study was to find effective strategies that teachers can use to help ESL students improve their speaking skills and class participation. Results indicated that both communicative and social strategies as…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Strategies
Cunningham, Lisa – Online Submission, 2008
Middle schoolers are developing skills for learning. Part of those skills is learning how to be an active participant in class and take control over their classroom behavior. Students who are not actively listening or participating are not internally motivated to learn the material. It was my hope that by reflecting upon their participation each…
Descriptors: Socialization, Middle School Students, Student Behavior, Student Participation
Peer reviewed Peer reviewed
Direct linkDirect link
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics