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AL-Garni, Shorouq Ali; Almuhammadi, Anas Hamed – English Language Teaching, 2019
The aim of the present study was to examine the effect of using communicative language teaching (CLT) activities on EFL students' speaking skills at the English Language Institute (ELI) of the University of Jeddah (UJ). The researcher conducted the current study in two classes of 21 female EFL students each; one class was the experimental group…
Descriptors: Communicative Competence (Languages), English (Second Language), Second Language Learning, Second Language Instruction
Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
Lu, Yi-Ling – Educational Action Research, 2017
This study describes a change process of implementing role-plays in a course on workplace communication in English, and of engaging in retrospective reflection. Considering that English education for nursing students in Taiwan has focused on the development of medical terminology and that students' communicative competence is the main deficiency,…
Descriptors: Work Environment, English (Second Language), Second Language Learning, Role Playing
Prosic-Santovac, Danijela – Language Teaching Research, 2017
When teaching foreign languages to very young learners, motivation is an issue that needs to be taken into account even more than in the case of any other age group. Teaching materials and students' textbooks used in schools and preschools, however carefully crafted, often fail to cater for the genuine interests of children and to invoke intrinsic…
Descriptors: Teaching Methods, Toys, Cartoons, English (Second Language)
Li, Citing; Gao, Xuesong – Language Awareness, 2017
This article reports on a study that investigated the role of metapragmatic awareness of L2 learners in Hong Kong, and the impact it has on language choices when addressing requests in English. Simulated open role-plays and retrospective interviews were used to explore the ways in which mainland Chinese undergraduates assess, plan and produce…
Descriptors: Metalinguistics, Pragmatics, Second Language Learning, Second Language Instruction
The Implications of Virtual World Technology for K-12 Students in a Foreign Language Course of Study
Parrott, David L. – ProQuest LLC, 2014
The use of virtual world technology for language instruction is a recent development in education. The goal of this study was to provide a functioning 3D environment for German language students to experience as avatars. The student's impressions, attitudes, and perceptions of this learning activity would be recorded and analyzed to see if this…
Descriptors: Educational Technology, Computer Simulation, Role Playing, Second Language Learning
Ahlquist, Sharon – Education 3-13, 2015
In the Storyline approach, a fictive world is created in the classroom, with learners working in small groups, taking on the role of characters in a story. The story develops as they work on a range of tasks which integrate the practical and theoretical content of the curriculum. This article reports on a study based on the syllabus for English,…
Descriptors: Second Language Instruction, Cooperative Learning, English (Second Language), Teaching Methods
Ruan, Youjin; Duan, Xiaoju; Du, Xiang Yun – Language, Culture and Curriculum, 2015
This study focuses on how beginner learners in a task-based teaching and learning (TBTL) environment perceive what is motivating to them in the process of learning Chinese as a foreign language at Aalborg University, Denmark. Drawing upon empirical data from surveys, group interviews and participant observation, this study explores which kinds of…
Descriptors: Second Language Learning, Second Language Instruction, Chinese, Learning Motivation
Bataineh, Ruba Fahmi; Rabadi, Raghd Yaqoub Al; Smadi, Oqlah Mahmoud – TESOL Journal, 2013
This study investigated the effect of a literature-based program on eight Jordanian university students' communicative performance. The research design was essentially qualitative (observation was the primary instrument); however, triangulation was achieved through the use of other instruments, including pre- and posttests, interviews, journal…
Descriptors: Foreign Countries, Literature, Program Descriptions, English (Second Language)
Neff, Peter; Rucynski, John, Jr. – English Teaching Forum, 2013
This article discusses the role of culture in language teaching and provides activities for introducing culture in the classroom, focusing on teaching context and methodology to integrate culture. The authors outline five activities that can be adapted to the language level and interests of students. Instructions for each activity include language…
Descriptors: Cultural Awareness, Teaching Methods, Role, Class Activities
Tseng, Jun-Jie; Tsai, Ya-Hsun; Chao, Rih-Chang – Australasian Journal of Educational Technology, 2013
Three-dimensional (3-D) multi-user virtual environments (3-D MUVEs) have been used to provide language learners with realistic scenarios in which verbal and non-verbal interactions are simulated. However, little is known of the underlying factors that shape interaction in avatar-based virtual worlds. This study examined the perceptions of 38…
Descriptors: Computer Simulation, Second Language Instruction, Chinese, Second Language Learning
Kongmee, Isara; Strachan, Rebecca; Pickard, Alison; Montgomery, Catherine – International Journal of Virtual and Personal Learning Environments, 2012
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their…
Descriptors: Computer Games, Role Playing, Second Language Learning, Computer Simulation
Rothwell, Julia – Research in Drama Education, 2011
In this article the author draws on classroom video recordings and student commentary to explore ways in which the kinaesthetic elements of a process drama provided the context and the space for beginner additional language learners to engage with intercultural language learning. In the light of student comments in interviews and questionnaires,…
Descriptors: Video Technology, English (Second Language), Second Language Learning, Introductory Courses
Mansell, Deryn – Babel, 2008
This article reports on part of a research project that was generated by an evident need to incorporate cultural knowledge in language learning within the option of a Year 12 vocationally-oriented curriculum. Language-specific research was undertaken to ascertain the intercultural knowledge in communication related to hospitality and to propose a…
Descriptors: Cultural Awareness, Discourse Analysis, Social Behavior, Indonesian
Halleck, Gene – Simulation & Gaming, 2007
This study analyzes the use of role-play as an elicitation device for the evaluation of a nonnative speaker's oral language. In this analysis of role-play as a methodology to generate data for assessment purposes, the study examines the role that interlocutors play in two types of interactions. It raises questions about the validity and…
Descriptors: Role Playing, Oral Language, Second Language Learning, Validity