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Lee, Philip T. Y.; Lui, Richard W. C.; Chau, Michael – Journal of Information Systems Education, 2019
Serious games, many of which are multi-player games, have been commonly used in information technology education and training. Competition can be intuitively associated with games; however, it is not always considered as a necessary attribute of serious games. Particularly, the learning impact results of competition are mixed. Challenge and…
Descriptors: Competition, Educational Games, Search Engines, Self Efficacy
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Lui, Richard W. C.; Au, Cheuk Hang – International Journal of Game-Based Learning, 2018
This article describes how different literatures have suggested the positive role of educational games in students' learning, but it can be hard to find an existing game for student learning. Some lecturers may try to develop a game for their courses, but there were not many effective models for educational board game development. The authors have…
Descriptors: Educational Games, Instructional Design, Search Engines, Models
Watkins, Katrine – School Library Journal, 2008
Teens are impatient and unsophisticated online researchers who are often limited by their poor reading skills. Because they are attracted to clean and simple Web interfaces, they often turn to Google--and now Wikipedia--to help meet their research needs. The Google Game, co-authored by this author, teaches kids that there is a well-thought-out…
Descriptors: Research Needs, Schools, Search Strategies, Grade 9
Aronson, Marc – School Library Journal, 2007
Welcome to the 21st century, where many students turn to Google as their main source of information. In fact, some kids wouldn't look anywhere else but the Internet. So what does that mean for nonfiction books? Five years ago, everybody warned that fresh, interactive digital content would eventually replace old-fashioned books. However, last…
Descriptors: Internet, Nonfiction, Search Engines, Books
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers