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Clark, Douglas B.; Tanner-Smith, Emily; Hostetler, Andrew; Fradkin, Aryah; Polikov, Vadim – Journal of the Learning Sciences, 2018
Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational…
Descriptors: Teaching Methods, Educational Games, Video Games, Quasiexperimental Design
Herman, Joan L.; Matrundola, Deborah La Torre; Epstein, Scott; Leon, Seth; Dai, Yunyun; Reber, Sarah; Choi, Kilchan – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2015
With support from the Bill and Melinda Gates Foundation, researchers and experts in mathematics education developed the Mathematics Design Collaborative (MDC) as a strategy to support the transition to Common Core State Standards in math. MDC provides short formative assessment lessons known as Classroom Challenges for use in middle and high…
Descriptors: Grade 9, Algebra, Mathematics Instruction, Secondary School Mathematics