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Ribbat, Christoph – Bulletin of Science, Technology & Society, 2010
In a satiric chapter of David Foster Wallace's novel "Infinite Jest," a mock media expert reports how American consumers of the near future recoil from a new communication device known as "videophony" and return to the voice-only telephone of the Bell Era. This article explores the said chapter in the framework of media theories reading the…
Descriptors: Interpersonal Communication, Telecommunications, Video Technology, Influence of Technology
Oatman, Eric – School Library Journal, 2008
This article profiles Orson Scott Card, the winner of this year's Margaret A. Edwards Award for his outstanding contributions to teen literature, specifically for Ender's Game and Ender's Shadow (1999, both Tor), a companion tale. Card, the magician behind both of these best sellers, is one of the nation's most prolific--and contentious--authors.…
Descriptors: Adolescent Literature, Science Fiction, Authors, Writing (Composition)
Thomas, Trudelle – International Journal of Children's Spirituality, 2008
The following essay is a close reading of Madeleine L'Engle's science fantasy novel, "A Wind in the Door", in which young Meg Murry travels first to outer space and then into her younger brother's ailing cells. The novel is a fine example of high fantasy (also known as heroic fantasy) wherein a humble protagonist is called to a quest to fight a…
Descriptors: Structural Elements (Construction), Fantasy, Religious Factors, Novels
Hayn, Judith A., Ed.; Kaplan, Jeffrey S., Ed. – Rowman & Littlefield Publishers, Inc., 2012
"Teaching Young Adult Literature Today" introduces the reader to what is current and relevant in the plethora of good books available for adolescents. More importantly, literary experts illustrate how teachers everywhere can help their students become lifelong readers by simply introducing them to great reads--smart, insightful, and engaging books…
Descriptors: Reading Lists, Adolescent Literature, Language Arts, Young Adults
Lloyd, Margaret – Journal of Learning Design, 2010
There is a "reality" to being online which we know to be false. We are simultaneously "there" but "not there" as we talk, work and play with others in online spaces. We move between physical and virtual spaces in ways that realise the predictions made for computers in the mid-20th Century and enact scenarios from science fiction. We are left…
Descriptors: Science Fiction, Social Change, Social Environment, Electronic Learning
Kahn, Richard – Teacher Education Quarterly, 2010
The author has argued that the central concern for the Frankfurt School of critical theory remains a foundationally necessary task for ecopedagogy generally: to understand the domination of nature in all of its complexity and totality as part of an ongoing transformative inquiry (inclusive of both theorization and transgressive action) into the…
Descriptors: Critical Theory, Intimacy, Learning Theories, Interpersonal Relationship
Dawson, Janis – Children's Literature in Education, 2007
This article discusses Philip Reeve's young adult science fiction novels as literary collages. It explores the ways in which the author uses postmodernisms to introduce big ideas and construct a compelling futuristic world that combines fast-paced adventure with the "bildungsroman".
Descriptors: Novels, Adolescent Literature, Science Fiction, Postmodernism
Gough, Noel – Studies in Philosophy and Education, 2007
This essay juxtaposes concepts created by Gilles Deleuze and Felix Guattari with worlds imagined by Ursula Le Guin in a performance of "rhizosemiotic play" that explores some possible ways of generating and sustaining what William Pinar calls "complicated conversation" within the regime of signs that constitutes an increasingly internationalized…
Descriptors: Semiotics, Science Fiction, Curriculum, Inquiry
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Jones, Trevelyn; Toth, Luann; Charnizon, Marlene; Grabarek, Daryl; Fleishhacker, Joy – School Library Journal, 2008
Of the more than 5000 books reviewed in "School Library Journal's" ("SLJ's") pages in 2008, the 67 books listed in this article stood out as having distinctive voices, singular vision, and/or innovative approaches. They include books for toddlers and preschoolers, terrific picture books and easy readers, and some highly original novels. Fantasy,…
Descriptors: Childrens Literature, Adolescent Literature, Picture Books, Fantasy
Garner, Joan – Teacher Ideas Press, 2006
"Playesque" (in the manner of a play), Volume 1 features original plays for performances in high school, junior college, and other amateur venues. The plays are reproducible and royalty free for educational and nonprofit performance. They are easily duplicated and performed, and provide complete directions for costuming and staging. Each…
Descriptors: Drama, Scripts, Comedy, Science Fiction
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
Ramirez, Catherine S. – Aztlan: A Journal of Chicano Studies, 2008
The concept of Chicanafuturism, which the author introduced in "Aztlan" in 2004, borrows from theories of Afrofuturism. Chicanafuturism explores the ways that new and everyday technologies, including their detritus, transform Mexican American life and culture. It questions the promises of science, technology, and humanism for Chicanas, Chicanos,…
Descriptors: Mexican Americans, Sexuality, Hispanic Americans, Science Fiction
Bowman, Diana M.; Hodge, Graeme A.; Binks, Peter – Bulletin of Science, Technology & Society, 2007
Popular culture can play a significant role in shaping the acceptance of evolving technologies, with nanotechnology likely to be a case in point. The most popular fiction work to date in this arena has been Michael Crichton's techno-thriller "Prey," which fuses together nanotechnology science with science fiction. Within the context of "Prey,"…
Descriptors: Popular Culture, Molecular Structure, Science and Society, Science Fiction
Bixler, Andrea – American Biology Teacher, 2007
Students obtain much misinformation from TV and movies. Teachers can use the analysis of science fiction to correct misconceptions about biology and spur students' interests in the subject. Suggestions for discussions and assignments based on literary-quality science fiction works are included.
Descriptors: Misconceptions, Interests, Evolution, Science Fiction