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Griffen, Agnes M. – Library Journal, 1987
Science fiction is used to describe four scenarios of the library of the future: completely computerized; rehumanized; post-cataclysmic, reinvented; and post-computer, mental high-tech. The future is discussed in terms of what is possible, probable, and desirable. An exercise is suggested for librarians to examine their own ideas about the future…
Descriptors: Computers, Futures (of Society), Library Role, Science Fiction
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La Faille, Eugene – Voice of Youth Advocates, 1985
This 136-item annotated bibliography listing science fiction suitable for 12-19 age range is divided into five sections, each organized alphabetically by author's name: in-print novels featuring computers, in-print anthologies of computer stories, in-print studies of computer science fiction, out-of-print novels, short stories. Current publication…
Descriptors: Adolescent Literature, Adolescents, Annotated Bibliographies, Computers
Gunn, James – Wilson Library Bulletin, 1995
Through various classic texts, this article examines the concept of "library" and the many forms in which libraries are portrayed in science fiction. A sidebar contains a bibliography of recent anthologies of science fiction stories and novellas. (AEF)
Descriptors: Artificial Intelligence, Bibliographies, Computers, Futures (of Society)
Kurland, Michael – Popular Computing, 1984
Science fiction writers' perceptions of the "thinking machine" are examined through a review of Baum's Oz books, Heinlein's "Beyond This Horizon," science fiction magazine articles, and works about robots including Asimov's "I, Robot." The future of computers in science fiction is discussed and suggested readings are listed. (MBR)
Descriptors: Artificial Intelligence, Authors, Computers, Fantasy
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Randall, Neil – Computers and the Humanities, 1988
Questions whether the world presented in interactive fiction is a "literary one." Defines "literariness" as quality of "making strange" that which is linguistically familiar. Randall presents study of: "Mindwheel,""Brimstone,""Breakers,""A Mind Forever…
Descriptors: Computer Assisted Instruction, Computer Software, Computers, Fantasy
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Nilsen, Kelvin Don; Nilsen, Alleen Pace – English Journal, 1995
Suggests that by analyzing the slang and the modifications of English used on computers today, teachers and students stand to learn more about standard English. Examines the literary origins from which many computer words are taken. Explains alternate spellings, acronyms, metaphors, and use of brand names. (TB)
Descriptors: Childrens Literature, Computer Uses in Education, Computers, Language Styles
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Asimov, Isaac – Social Education, 1977
A science fiction story humorously relates the discovery of human computational abilities in an age when computers are believed to be the only means of solving number problems. (AV)
Descriptors: Basic Skills, Computers, Elementary Secondary Education, Futures (of Society)
Thompson, Deane C. – Media and Methods, 1974
Willowbrook High School (Villa Park, Ill.) senior social studies course offers nine-week unit in the effects of technological change on society. (JH)
Descriptors: Computers, Futures (of Society), Grade 12, Man Machine Systems
Bork, Alfred – 1974
Relatively few individuals have attempted to view the future of computers in education, and those who have done so often tend to focus too much upon present capabilities rather than thinking about the changes that new technology will introduce in the future. George Leonard's book "Education and Ecstasy" provides an interesting picture of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computers
Voithofer, R. J. – 1996
Television programs are increasingly featuring information technologies like computers as significant narrative devices, including the use of computer-based technologies as virtual worlds or environments in which characters interact, the use of computers as tools in problem solving and confronting conflict, and characters that are part human, part…
Descriptors: Alienation, Characterization, Childhood Attitudes, Computers