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Töman, Ufuk; Yildirim, Tugba Gokce – Journal on School Educational Technology, 2022
Virtual reality applications, on the other hand, are a technology that can be easily integrated into these new educational approaches. This research was carried out in order to determine how the success of the students is affected by dealing with the subject of systems in the body, which is the subject of the 6th grade, with virtual reality…
Descriptors: Computer Simulation, Human Body, Science Education, Educational Technology
Kan'an, Ashraf; Jdaitawi, Malek; Toson, Abeer; Ghanem, Reham – International Journal of Learning and Change, 2023
Augmented reality (AR) has become a potential technology tool to improve the learning experiences among students with special needs. The purpose of this study was to examine the effects of learning materials using AR technology activities on the learning experiences of students with special needs. In this study, a quasi-experimental study is…
Descriptors: Instructional Effectiveness, Computer Simulation, Educational Technology, Student Experience
Güvenir, Emre; Güven-Yildirim, Ezgi – Journal of Education in Science, Environment and Health, 2023
The aim of this research is to investigate the effects of educational film-supported augmented reality applications in the teaching of the Solar System and Eclipses Unit of the 6th grade Science course on the academic success of the students and their motivation levels for learning science. The study group of the research consisted of 42 students…
Descriptors: Instructional Films, Computer Simulation, Technology Uses in Education, Academic Achievement
Wang, Cixiao; Wang, Jingxin; Shi, Zhu; Wu, Feng – Interactive Learning Environments, 2023
Digital instructional tools, such as virtual manipulatives, have been widely adopted as an enhanced approach to inquiry-based learning. However, the optimal ratio of mobile devices to students in instructional settings remain controversial. This research introduced a counterbalanced quasi-experiment to compare the learning performance and…
Descriptors: Comparative Analysis, Science Education, Inquiry, Active Learning
Yildirim, Ismet; Seckin Kapucu, Munise – Journal of Education in Science, Environment and Health, 2021
The role of technology literacy in education, which is one of the 21st century skills that students should have, is very important. This study examines the effect of augmented reality (AR) applications, which is a new technology, on students' academic achievement and the level of recalling the learned knowledge. In this study, quasi-experimental…
Descriptors: Computer Simulation, Grade 6, Science Education, Science Achievement
Sarioglu, Serhan; Girgin, Sönmez – Journal of Turkish Science Education, 2020
In this study, it was aimed to investigate the effect of virtual reality usage in science teaching on 100 students attending 6th grade in Orhaneli district of Bursa province in 2017-2018 academic year. The study was designed as an experimental model of quantitative research methods. The Cell Knowledge Test developed by the researcher in the…
Descriptors: Computer Simulation, Grade 6, Middle School Students, Science Education
Peng, Li-Wei; Lee, Cheun-Yeong – Excellence in Education Journal, 2020
The research partnership among university faculty, information technology graduate students, and science content experts from school districts developed the Web-based two-dimensional and three-dimensional virtual reality science games. The games were implemented to engage middle school students in learning, retaining, and applying newly acquired…
Descriptors: Educational Research, College Faculty, Graduate Students, Information Technology
Visintainer, Tammie; Linn, Marcia – Journal of Science Education and Technology, 2015
Developing solutions for complex issues such as global climate change requires an understanding of the mechanisms involved. This study reports on the impact of a technology-enhanced unit designed to improve understanding of global climate change, its mechanisms, and their relationship to everyday energy use. Global Climate Change, implemented in…
Descriptors: Climate, Environmental Education, Science Education, Scientific Concepts
Metcalf, Shari; Chen, Jason; Kamarainen, Amy; Frumin, Kim; Vickrey, Trisha; Grotzer, Tina; Dede, Chris – International Journal of Virtual and Personal Learning Environments, 2014
In incorporating technology in science education, some have expressed concern that the value added by technology is primarily due to the novelty or excitement about using the devices, resulting in no lasting effect on student motivation or learning in science. This research addresses this concern through evaluation of student motivation during a…
Descriptors: Student Motivation, Virtual Classrooms, Computer Uses in Education, Computer Simulation
Hsiao, Hsien-Sheng; Chang, Cheng-Sian; Lin, Chien-Yu; Wang, Yau-Zng – Interactive Learning Environments, 2016
This study focused on how to enhance the interactivity and usefulness of augmented reality (AR) by integrating manipulative interactive tools with a real-world environment. A manipulative AR (MAR) system, which included 3D interactive models and manipulative aids, was designed and developed to teach the unit "Understanding Weather" in a…
Descriptors: Foreign Countries, Weather, Elementary School Science, Science Education
Jaakkola, Tomi; Nurmi, Sami; Veermans, Koen – Journal of Research in Science Teaching, 2011
The aim of this experimental study was to compare learning outcomes of students using a simulation alone (simulation environment) with outcomes of those using a simulation in parallel with real circuits (combination environment) in the domain of electricity, and to explore how learning outcomes in these environments are mediated by implicit (only…
Descriptors: Elementary School Students, Test Results, Computer Simulation, Energy
Evagorou, Maria; Korfiatis, Kostas; Nicolaou, Christiana; Constantinou, Costas – International Journal of Science Education, 2009
The purpose of this study was to investigate the impact of a simulation-based learning environment on elementary school students' (11-12 years old) development of system thinking skills. The learning environment included interactive simulations using the Stagecast Creator software to simulate the ecosystem of a marsh. Simulations are an important…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Ecology
Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests

Flick, Lawrence B. – Journal of Research in Science Teaching, 1990
The question of how children solve force and motion problems in computer simulations without explicit knowledge of the underlying physics was investigated. Keystroke sequences made by children were saved and analyzed, and children were interviewed to understand their perception of the relationship between keyboard input and on-screen action. (CW)
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Elementary Education

Newman, Denis; And Others – Interactive Learning Environments, 1993
Discusses the integration of technology into the curriculum and how to design an interactive technological learning environment based on the concept of scientific sense-making. Highlights include the importance of sense-making in science education and an experiment on curriculum design for a fifth- to sixth-grade unit on seasonal change. (Contains…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Curriculum Development
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