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A. Lynn Stephens – Journal of Research in Science Teaching, 2024
It is widely recognized that we need to prepare students to think with data. This study investigates student interactions with digital data graphs and seeks to identify what might prompt them to shift toward using their graphs as thinking tools in the authentic activity of doing science. Drawing from video screencast data of three small groups…
Descriptors: Graphs, Data, Interaction, Electronic Learning
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Temel Aslan, Safiye – Journal of Inquiry Based Activities, 2022
This study aims to draw attention to data literacy, which is considered an important skill of the 21st century, and to provide an example activity that would incorporate it into chemistry education. The activity was designed using real data of Robert Boyle's experiment. The activity aims to examine Boyle's data in such a way to support data…
Descriptors: Foreign Countries, Data, Information Literacy, Chemistry
Val Lazarev; Adam Schellinger; Jenna Zacamy – Empirical Education Inc., 2023
This report leverages state educational agency data to explore the association between Alabama Science in Motion (ASIM) implementation and student outcomes. We conducted this study in Alabama to evaluate the potential of teacher implementation of ASIM lab activities to improve high school level student achievement in science. This study follows a…
Descriptors: Science Education, Science Achievement, Institutional Characteristics, Student Characteristics
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Chow, Cheuk-Fai; So, Wing-Mui Winnie; Cheung, Tsz-Yan – School Science Review, 2016
This study applied an unconventional use of past examination papers by converting questions into hands-on experiments for students. Students in an experimental group were engaged in use of those experiments while the remainder attended conventional lectures with written practice. The results reflect that the experimental group positively improved…
Descriptors: Science Instruction, Science Education, Science Experiments, Hands on Science
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Johnson-Glenberg, Mina C.; Birchfield, David A.; Tolentino, Lisa; Koziupa, Tatyana – Journal of Educational Psychology, 2014
These 2 studies investigate the extent to which an Embodied Mixed Reality Learning Environment (EMRELE) can enhance science learning compared to regular classroom instruction. Mixed reality means that physical tangible and digital components were present. The content for the EMRELE required that students map abstract concepts and relations onto…
Descriptors: Cooperative Learning, Human Body, Science Education, Science Instruction
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Huang, Chun-Chieh; Yeh, Ting-Kuang; Li, Tsai-Yen; Chang, Chun-Yen – Educational Technology & Society, 2010
The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students' divergent thinking to aid in the process of problem solving. The…
Descriptors: Brainstorming, Problem Solving, Creative Thinking, Grade 11
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Rahayu, Sri; Chandrasegaran, A. L.; Treagust, David F.; Kita, Masakazu; Ibnu, Suhadi – International Journal of Science and Mathematics Education, 2011
This study was a mixed quantitative-qualitative research to evaluate the efficacy of a designed student-centred instructional (DSCI) program for teaching about acids and bases. The teaching innovation was designed based on constructivist, hands-on inquiry and context-based approaches and implemented in seven 45-min lessons with a class of 36 grade…
Descriptors: Constructivism (Learning), Experimental Groups, High Schools, Qualitative Research