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Sanabria, Jorge C.; Arámburo-Lizárraga, Jesús – EURASIA Journal of Mathematics, Science & Technology Education, 2017
As 21st century skills (e.g., creativity and collaboration) are informally developed by tech-savvy learners in the Digital Age, technology-based strategies to develop such skills in non-formal and formal contexts are necessary to reduce the gap between academic and business organizations on the one hand, and the revolutionary wave of self-taught…
Descriptors: Skill Development, Creativity, Art, Informal Education
Hispanic Association of Colleges and Universities, 2020
With the assistance of the National Science Foundation, the Hispanic Association of Colleges and Universities (HACU) convened a STEM Task Force, a diverse panel of scientists and university administrators, to help develop a set of recommendations on both policy changes and high-impact practices to improve the participation and success rates of…
Descriptors: STEM Education, Hispanic American Students, Informal Education, Preschool Education
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Zayyad, Muhammad, Ed.; Unsal, Atilla Ayaz, Ed. – Online Submission, 2020
"Education Research Highlights in Mathematics, Science and Technology" is published annually from the selected papers invited by the editors. This edition includes 3 sections and 11 papers from the field of Educational Technology, Mathematics Education and Science Education, all submissions are reviewed by at least two international…
Descriptors: Educational Research, Mathematics Education, Science Education, Technology Education
Campbell, Coral, Ed.; Jobling, Wendy, Ed.; Howitt, Christine, Ed. – Cambridge University Press, 2018
Science education is crucial to young children's discovery and understanding of the world around them. This third edition of Science in Early Childhood has been substantially updated to include the most current research, bringing together an author team of respected science education researchers from across Australia. New chapters address changing…
Descriptors: Science Education, Early Childhood Education, STEM Education, Culturally Relevant Education
Ghadiri, Maryam Ghadiri – ProQuest LLC, 2018
Recent educational studies have shown increasing lack of interest and participation of youth (ages 10-14 years old) in various STEM (Science, Technology, Engineering and Mathematics) fields in the U.S. The decline in the number of youth choosing to study STEM fields in higher education and the resulting lack of STEM professionals in the society…
Descriptors: Ecology, Conservation (Environment), Biology, Environmental Education
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Augare, Helen J.; Davíd-Chavez, Dominique M.; Groenke, Frederick I.; Little Plume-Weatherwax, Melissa; Lone Fight, Lisa; Meier, Gene; Quiver-Gaddie, Helene; Returns From Scout, Elvin; Sachatello-Sawyer, Bonnie; St. Pierre, Nate; Valdez, Shelly; Wippert, Rachel – Cultural Studies of Science Education, 2017
Native Science Field Centers (NSFCs) were created to engage youth and adults in environmental science activities through the integration of traditional Native ways of knowing (understanding about the natural world based on centuries of observation including philosophy, worldview, cosmology, and belief systems of Indigenous peoples), Native…
Descriptors: American Indian Education, Cultural Centers, Culturally Relevant Education, Science Teaching Centers
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DeWitt, Jennifer; Archer, Louise – International Journal of Science Education, Part B: Communication and Public Engagement, 2017
Informal science learning (ISL) experiences have been found to provide valuable opportunities to engage with and learn about science and, as such, form a key part of the STEM learning ecosystem. However, concerns remain around issues of equity and access. The Enterprising Science study builds upon previous research in this area and uses the…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Informal Education
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An, Song A.; Zhang, Meilan; Tillman, Daniel A.; Robertson, William; Siemssen, Annette; Paez, Carlos R. – European Journal of Science and Mathematics Education, 2016
The purpose of this study was to investigate differences between science lessons taught by Chinese astronauts in a space shuttle and those taught by American astronauts in a space shuttle, both of whom conducted experiments and demonstrations of science activities in a microgravity space environment. The study examined the instructional structure…
Descriptors: Virtual Classrooms, Science Education, Science Instruction, Space Exploration
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Kelly, Laura Beth; Ángeles-Wann, Virginia; Wann-Ángeles, John; Jimenez-Silva, Margarita – NABE Journal of Research and Practice, 2019
Schools often fail to offer minoritized student groups access to quality STEM (science, technology, engineering, and math) education experiences. While policymakers should systemically address this curriculum gap problem, out-of-school educational programs offer an important way to provide quality STEM instruction while integrating students'…
Descriptors: Cultural Background, Educational Quality, STEM Education, Community Centers
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Grant, Jacqualine; Patterson, Delaney – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2016
The arts animate learning because they are inherently experiential and because of their potential to develop creative and critical thinking skills in students. These same skills are valued in science, technology, engineering, and math (STEM) education, but the arts have not been consistently included in STEM lessons. We transformed our STEM…
Descriptors: STEM Education, Art Education, Partnerships in Education, Arts Centers
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Atwood-Blaine, Dana; Huffman, Douglas – International Journal of Science and Mathematics Education, 2017
This article explores the impact of an augmented reality iPad-based mobile game, called The Great STEM Caper, on students' interaction at a science center. An open-source, location-based game platform called ARIS (i.e. Augmented Reality and Interactive Storytelling) was used to create an iPad-based mobile game. The game used QR scan codes and a…
Descriptors: Educational Games, Handheld Devices, Science Teaching Centers, Science Education
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Stevens, Sally; Andrade, Rosi; Page, Melissa – Journal of Science Education and Technology, 2016
Data indicate that females and ethnic/race minority groups are underrepresented in the science and engineering workforce calling for innovative strategies to engage and retain them in science education and careers. This study reports on the development, delivery, and outcomes of a culturally driven science, technology, engineering, mathematics…
Descriptors: American Indian Students, Student Motivation, Student Interests, Science Interests
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Semali, Ladislaus M.; Hristova, Adelina; Owiny, Sylvia A. – Cultural Studies of Science Education, 2015
This study examines the relationship between informal science and indigenous innovations in local communities in which students matured. The discussion considers methods for bridging the gap that exists between parents' understanding of informal science ("Ubunifu") and what students learn in secondary schools in Kenya, Tanzania, and…
Descriptors: Foreign Countries, Science Education, Informal Education, Indigenous Knowledge
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Barker, Bradley S.; Larson, Kim; Krehbiel, Michelle – Journal of Extension, 2014
Out-of-school time programs that provide science, technology, engineering, and mathematics (STEM) educational content are promising approaches to develop skills and abilities in students. These programs may potentially inspire students with engaging hands-on, minds-on activities that encourages their natural curiosity around STEM content areas.…
Descriptors: Extension Education, STEM Education, Educational Methods, Learning Activities
Hoge, Brad – International Association for Development of the Information Society, 2013
Game-Based Learning (GBL) is a promising and engaging tool for STEM (Science, Technology, Engineering, and Mathematics) learning. How GBL promotes content learning and mastery is unknown, however. For GBL to be more than an engaging tool for delivery of basic knowledge, it must be designed to achieve the goals of Project-Based Learning (PBL). PBL…
Descriptors: Educational Games, Active Learning, Inquiry, Student Projects
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