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Gilchrist, Pamela O.; Alexander, Alonzo B.; Green, Adrian J.; Sanders, Frieda E.; Hooker, Ashley Q.; Reif, David M. – Education Sciences, 2021
Computational thinking is an essential skill in the modern global workforce. The current public health crisis has highlighted the need for students and educators to have a deeper understanding of epidemiology. While existing STEM curricula has addressed these topics in the past, current events present an opportunity for new curricula that can be…
Descriptors: Science Education, Science Curriculum, STEM Education, Informal Education
Means, Barbara M., Ed.; Stephens, Amy, Ed. – National Academies Press, 2021
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only…
Descriptors: Computation, Computer Uses in Education, Computer Science, Computer Science Education
Newton, Kristie J.; Leonard, Jacqueline; Buss, Alan; Wright, Christopher G.; Barnes-Johnson, Joy – Journal of Research on Technology in Education, 2020
This mixed methods study examined how engagement in robotics and game design influenced students' self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students' self-efficacy scores on…
Descriptors: Robotics, STEM Education, Self Efficacy, Student Attitudes
Leonard, Jacqueline; Buss, Alan; Unertl, Adrienne; Mitchell, Monica – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
This research report presents the results of a STEM summer program on robotics and game design. The program was part of a three-year study funded by the National Science Foundation. Children in grades four through six participated in a two-week summer camp in 2015 to learn STEM by engaging in LEGO® EV3 robotics and computer-based games using…
Descriptors: Robotics, Design, STEM Education, Elementary School Students