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Showing 1 to 15 of 146 results Save | Export
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Irina Malinina – Research in Drama Education, 2024
Higher education in pedagogy is abundant in theoretical courses and knowledge, whereas practicum in schools in Russia, for example, only takes place in the 3rd or 4th year of the bachelor's degree programme, with a maximum length of 4 weeks, thus leaving the theoretical propositions without proper application. The gap between theory and real life…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Role Playing
Enrica Lovaglio – ProQuest LLC, 2024
The present investigation aims to identify best practices to design virtual reality (VR) story-worlds to promote prejudice reduction and foster prosocial attitudes toward under-represented groups. Past research shows that VR, which allows the simulation of scenarios that would otherwise be prohibitively difficult or impossible in real life, can be…
Descriptors: Computer Simulation, Prosocial Behavior, Perspective Taking, Minority Groups
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Anthony J. Maher; Justin A. Haegele – Educational Review, 2024
In this article, we amplify the voices of visually impaired people to explore the authenticity of simulating visual impairment (VI) as a means of developing empathy among sighted student teachers. Participants were nine visually impaired adults who read vignettes narrating simulation experiences of student teachers in a university setting before…
Descriptors: Visual Impairments, Empathy, Perspective Taking, Student Teachers
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Chengcheng Long – International Journal of Music Education, 2024
The purpose of this study was to explore Chinese music education undergraduates' music teacher role-identities. Data were collected through focus groups and individual interviews. A qualitative content analysis, using McCall and Simmons theory of role-identity as the theoretical framework, revealed that each of the 25 students' imaginative view of…
Descriptors: Foreign Countries, Undergraduate Students, Music Education, Music
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Arsal, Güler; Suss, Joel; Ward, Paul; Eccles, David W. – Journal of Visual Impairment & Blindness, 2022
Introduction: The objective of this study is to investigate the extent to which sighted persons understand thought processes of persons who are visually impaired (i.e., those who are blind or have low vision). The investigation focused on a street-crossing task. Method: Participants were 15 visually impaired persons and 21 sighted persons. The…
Descriptors: Blindness, Visual Impairments, Visually Impaired Mobility, Experiential Learning
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Wee, Su-Jeong; Kim, So Jung; Chung, Kayoun; Kim, Minhee – Journal of Research in Childhood Education, 2022
This study examines how reading bullying-themed children's picture books and role-playing based on these books help young children develop perspective-taking abilities and empathy as well as understanding of bullying. Twenty-one 5-year-old children enrolled in a Flower Garden childcare center located in a metropolitan city in South Korea…
Descriptors: Perspective Taking, Empathy, Bullying, Picture Books
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Mochizuki, Toshio; Sasaki, Hiroshi; Wakimoto, Takehiro; Kubota, Yoshihiko; Eagan, Brendan; Hirayama, Ryoya; Yamaguchi, Yuta; Yuki, Natsumi; Funaoi, Hideo; Suzuki, Hideyuki; Kato, Hiroshi – International Journal of Computer-Supported Collaborative Learning, 2022
This study examined microteaching using computer-supported collaborative learning (CSCL) to assist student teachers in anticipating student voices and achieving authentic role-play. To achieve this, the design had two manipulatives: tangible puppets as "mediating manipulatives" that allow student teachers to elicit a variety of imaginary…
Descriptors: Microteaching, Computer Assisted Instruction, Cooperative Learning, Role Playing
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Timlin, Chelsea; Warner, Chantelle; Clark, Laurie; Ploschnitzki, Patrick – Unterrichtspraxis/Teaching German, 2021
Because of their presumably familiar plot lines and character tropes, the Grimm Brothers' fairy tales are often included as one of the earliest literary selections in German language and culture curricula. However, for learners to engage more critically and interpretively with fairy-tale genres, it is exactly their assumed familiarity with the…
Descriptors: Fairy Tales, Perspective Taking, German, Second Language Learning
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Gülçin Büyüközkan; Esin Mukul – Interactive Learning Environments, 2024
In recent years, with the improvement of information and communication technologies and the step towards 5G technology in the Internet infrastructure, the use of technologies in education is increasing day by day. Metaverse is one of the important technologies that contribute to digital education processes. While various studies search the…
Descriptors: Computer Simulation, Distance Education, Electronic Learning, Educational Trends
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Jessica Hammer; Moyra Turkington – International Journal of Designs for Learning, 2021
Role-playing games offer powerful opportunities for players to engage with history, such as allowing players to fictionally situate themselves in a historical period. When it comes to the Holocaust, however, games face serious issues such as the potential trivialization of the Holocaust or players learning to blame the victims. In this design…
Descriptors: Role Playing, Death, Jews, Educational History
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Roberts, Jessica; Lyons, Leilah – Journal of the Learning Sciences, 2020
Engaging learners with complex unfamiliar datasets is a known challenge in Data Science education. One promising phenomenon investigated in related work is perspective-taking. A first-person "actor" perspective can help facilitate group and individual sensemaking by mediating observations and actions taken by learners. Here we…
Descriptors: Perspective Taking, Data, Information Science, Museums
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O'Connell, Christine; McCauley, Jennifer; Herbert, Lisa – Journal of Student Affairs Research and Practice, 2022
Strong mentoring relationships improve the success of students in academia and must be the foundation for increasing diversity in STEM. We developed an innovative skills-based training workshop to teach effective communication in mentoring and build awareness of diversity issues in STEM. The workshop was interactive and included open discussions,…
Descriptors: Empathy, Mentors, Interpersonal Relationship, STEM Education
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Allemang, Brooke; Dimitropoulos, Gina; Collins, Tara; Gill, Priyanka; Fulton, Amy; McLaughlin, Anne-Marie; Ayala, Jessica; Blaug, Carrie; Judge-Stasiak, Angela; Letkemann, Lorraine – Journal of Social Work Education, 2022
Although field education is considered the signature pedagogy of social work education, there is a paucity of research examining how Bachelors of Social Work (BSW) and foundation year-Masters of Social Work (FY-MSW) students perceive strategies designed to prepare them for field placement. To enhance readiness for practicum, an interactive role…
Descriptors: Caseworkers, Social Work, Graduate Students, Undergraduate Students
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Bledsoe, Robert S.; Richardson, Deborah S. – International Journal of Teaching and Learning in Higher Education, 2022
Reacting to the Past (Reacting) is an active-learning pedagogy utilizing elaborate historical roleplaying games. This study examined the effect of Reacting on student academic self-efficacy, perspective taking, engagement, and perceived learning, and considered whether these outcomes were impacted by the type of role a student assumed. Students…
Descriptors: Active Learning, Teaching Methods, Role Playing, Instructional Effectiveness
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Enilda Romero-Hall; Renee Patrick; Gül Sahin – International Journal of Designs for Learning, 2019
This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This webbased tool was designed for psychology students to engage in a role-playing experience that serves to increase individuals' empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging…
Descriptors: Role Playing, Aging (Individuals), Ethnicity, Perspective Taking
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