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Hannah Ceballos – ProQuest LLC, 2024
Role play has been recently studied in high school and college settings. The purpose of this study was to examine role play in an elementary-level classroom. Role play leads to increased student engagement. Early elementary school teachers' perceptions about the benefits and challenges of using role play to support student engagement were…
Descriptors: Elementary School Teachers, Teacher Attitudes, Role Playing, Learner Engagement
Abdul Rehman Siddiqui – ProQuest LLC, 2024
One of the growing phenomena of our digital age is the proliferation of digital fan spaces (Gee, 2018). Dedicated to a specific fandom or activity, these spaces have allowed participants to play competitively, share videos with each other, create fanfiction, provide feedback to one another and engage in a host of literacies around something they…
Descriptors: Clubs, Social Behavior, Literacy, Interests
Antonio Ruiz Ezquerro – ProQuest LLC, 2024
This dissertation observed and analyzed the experiences of five higher education students participating in a modified tabletop role-playing game (TRPG) intentionally modified for teaching adaptive leadership concepts. The study observed participants' capacity to learn the adaptive leadership concepts taught throughout the game and the ways in…
Descriptors: Game Based Learning, Role Playing, Leadership Training, Undergraduate Students
Enrica Lovaglio – ProQuest LLC, 2024
The present investigation aims to identify best practices to design virtual reality (VR) story-worlds to promote prejudice reduction and foster prosocial attitudes toward under-represented groups. Past research shows that VR, which allows the simulation of scenarios that would otherwise be prohibitively difficult or impossible in real life, can be…
Descriptors: Computer Simulation, Prosocial Behavior, Perspective Taking, Minority Groups
Fraidlin, Avner – ProQuest LLC, 2023
To address the concerning implications of inadequate teacher preparation and training in using classroom management, the literature highlights several steps training programs can take. Namely, this includes supplementing training curricula with dedicated courses on evidence-based classroom management practices and providing teachers with…
Descriptors: Classroom Techniques, Video Technology, Teacher Education, Instructional Material Evaluation
Bennett, Zoe – ProQuest LLC, 2023
This qualitative dissertation explores the use of an original table-top role-playing game as a framework for community-building among independent community educators who lack a central geographic nexus. The study utilized an action research approach, involving the creation and development of the game in collaboration with participants for a period…
Descriptors: Role Playing, Games, Game Based Learning, Community Education
Sara Pulido Bracht – ProQuest LLC, 2024
The purpose of this intrinsic qualitative case study was to understand the meaning-making experiences and experienced-based decision making that occur among middle school girls while playing the tabletop role playing game Dungeons & Dragons through the online videoconferencing platform zoom. table-top games have been played in some form for…
Descriptors: Middle School Students, Grade 8, Females, Role Playing
Samuel Mischa Chun – ProQuest LLC, 2024
Although there is a large body of research on the effects of unstructured group therapy among college students, there is inconclusive research on how implementing tabletop roleplaying games (TTRPGs) as a structured activity affects group cohesion for therapy groups made up of college students. Participants were adult, full-time university students…
Descriptors: Role Playing, Games, School Counseling, Social Support Groups
Heinze, Robert Lawrence – ProQuest LLC, 2023
Purpose: The purpose of this quality improvement (QI) project was to develop an activity to address paroxysmal sympathetic hyperactivity (PSH), a sequela of traumatic and acquired brain injury (TBI/ABI), and evaluate pre-/post-activity knowledge and comfort levels. Participants were also asked to approximate intent to change future practice and…
Descriptors: Nursing Education, Nurses, Teaching Methods, Patients
Helene Shapiro – ProQuest LLC, 2021
This action research is about empowering teachers to communicate positively in discourses with parents at Individual Education Plan (IEP) meetings. It builds on the premise that giving teachers communications tools will increase their motivation to communicate more effectively and to be aware of their dialogue behavior. Taking a case study…
Descriptors: Parent Teacher Cooperation, Communication Skills, Individualized Education Programs, Meetings
Lauren Solarski – ProQuest LLC, 2021
Coaching is increasingly becoming required or recommended as a form of teacher professional development, but the education field has only begun to define the practice and understand its features, especially in regard to its potential to improve math teaching in early childhood contexts. Using mixed methods and a Whole Teacher Approach theoretical…
Descriptors: Coaching (Performance), Mathematics Education, Mathematics Teachers, Pedagogical Content Knowledge
Alexander, Erica Fay – ProQuest LLC, 2019
In order to efficiently use simulation resources, nursing students are often assigned various simulation roles. A double-blind, randomized control trial was conducted to explore the impact of purposeful simulation role assignment, using preferred learning styles, on prelicensure nursing students' clinical reasoning. A convenience sample of…
Descriptors: Simulation, Role Playing, Nursing Students, Nursing Education
Terri L. Gray Johnson – ProQuest LLC, 2024
Limited research exists on the factors that contribute to community college students' development of self-efficacy (SE) while serving as preservice teachers (PSTs) during their early childhood education (ECE) practicum. This lack of research is concerning because educators who have high SE enhance the educational well-being of all children. The…
Descriptors: Early Childhood Teachers, Teacher Attitudes, Practicums, Self Efficacy
Magdalene Kate Moy – ProQuest LLC, 2021
This dissertation narrates the data corpus of a 3-year autoethnography of a gaming community that created a history-themed esports event, the EU4 LAN. Descriptive writing and thematic analysis was utilized to illustrate the enacted roles of EU4 LAN community's (I)dentities across its affinity network. The aim of this research has been to elucidate…
Descriptors: Self Concept, History Instruction, Knowledge Level, Role Playing
Carbajal, Mark Lee – ProQuest LLC, 2019
Previous research has focused on various methods, strategies and concepts that impact the teaching of history in classrooms (Brush & Saye, 2002; Hicks, Doolittle & Ewing, 2004; Levstik & Barton, 2011; Shepherd, 2010). However, research that examines the practice of using the reenactment process in regard to teachers' beliefs and…
Descriptors: History Instruction, Junior High School Teachers, Teaching Methods, Role Playing